Does anyone have a saved game editor for 1.29f?
Or alternatively - can anyone tell me where in the .sav file the 'units available to civ' data is stored?
As mentioned in another thread - I screwed up with an added unit hierarchy. That wouldn't matter except that the game I generated for a trial is b*tching! I'm against both the Romans and the Japanese but I'm toast since I can't get either my Rough Rider unit nor knights! Eek!!
I'd like to be able to turn the 'Knights available' back on.
Anyone familiar enough with the 1.29f .sav format to help me? I'd love to be able to play this game out with some chance of hanging on. The Japanese don't have Samurai yet but my a** is grass as it is now!
One of you 'sneaky' buggers must have a way of hacking said file - plz help me out before my civ goes down the drain.
BTW - my biggest peeve with CivIII as it stands is being unable to extract a map from a saved game!!!
Or alternatively - can anyone tell me where in the .sav file the 'units available to civ' data is stored?
As mentioned in another thread - I screwed up with an added unit hierarchy. That wouldn't matter except that the game I generated for a trial is b*tching! I'm against both the Romans and the Japanese but I'm toast since I can't get either my Rough Rider unit nor knights! Eek!!
I'd like to be able to turn the 'Knights available' back on.
Anyone familiar enough with the 1.29f .sav format to help me? I'd love to be able to play this game out with some chance of hanging on. The Japanese don't have Samurai yet but my a** is grass as it is now!
One of you 'sneaky' buggers must have a way of hacking said file - plz help me out before my civ goes down the drain.
BTW - my biggest peeve with CivIII as it stands is being unable to extract a map from a saved game!!!
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