The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
too bad your starting in 1941, now the Dutch won't be able to stop the german aggresion (they actually had planes to give the luftwaffe a fight, but they had grass airfields, and in the Netherlands it always rains..)
Quite large then?
I had a vision of the Civ2 WW2 'European' scenario. I loved that. The AI was laughable though!
I played as the Axis and invaded Russia (conquering them) without Allies managing to get a foothold on the continent! Too busy creating farmland and ships I suppose!
How about the Bismarck and Tirpitz as special Axis battleships, having a greater attack value than normal, but you cannot rebuild them once they are lost? Same goes with HMS Hood?
The Japanese had the largest, most powerful Battleship didn't they? That could have the best A/D values? It put the British, German and American efforts to shame at the start of the war..
WW2 battleships were mighty colosses, and they ruled the waves. A wulfpack of submarines could destroy them, though...
Erm, actually battleships were mainly used for shore bombardments. There were a few surface engagements involving BBs, such as Surigao Strait and some of the battles around Guadalcanal, as well as a couple clashes in the North Atlantic, but mainly they ended up getting sunk with air power.
Carriers had not much defense at the time.
(no missiles, no big-guns.)
Except for planes, of course, and escorts
And WW2 cruisers even happened to get SUNK by coastal batteries.
Only one I'm aware of was the Blucher, sunk by a Norwegian fortress at (IIRC) Bergen.
Well the German battlecruiser Blücher was exactly the one I thought about too. It was sunk outside Oslo, the false capital of Norway.
Not outside the magnificent town of Bergen.
(where I happen to sit right now)
The batteries at Kvarven, Bergen did not open fire at a similar ship that came by, Königsberg.
It was due to a threat of city-razing by the nazis.
Today the town remains unrazed and glorious,
because we did not take out these badguys.
We could have taken them out, though.
At least, thats what my grandfather told me.
Last edited by ThePlagueRat; November 28, 2002, 13:59.
No need to worry plague rat. I guess the allies did the work for you norwegians latter on .
But let´s be fair: even though the nazys were evil bastards ( they executed one or two of my heroes, plus all those poor innocent people...) their panzers were stillous...
But, anyway, the brazilian could have wipped them out .
Señor Nuclearis Winterius the III,
Diplomat with the Voxians, and also
Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team
Trip, I´m working on some air units, nothing big, just changing the simbol of the bomber, from a little star to the target of the allies and that german cross wich I just can´t remember the name.
Are you interested?
Señor Nuclearis Winterius the III,
Diplomat with the Voxians, and also
Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team
Erm, actually battleships were mainly used for shore bombardments. There were a few surface engagements involving BBs, such as Surigao Strait and some of the battles around Guadalcanal, as well as a couple clashes in the North Atlantic, but mainly they ended up getting sunk with air power.
It'll still give a sense of theme to the scenario..Theres nothing quite like the 1 v 1 type situation with the Bismarck and the Hood!
Any idea how long this scenario will take you Trip? If its the whole world map, will it take some time? If you need a beta tester, i've got some spare time on my hands!
I was thinking about embarking upon a European scenario with a part of north america included, like the Civ2 ww2 scenario. Airports won't have the airlift function(or have limited range) since it can easily be exploited by lifting US armies over the Atlantic, completely bypassing the threat of the U-boats. Rebasing aircraft would have to changed from its unlimited range too.
I'll go for a more realistic sized version of Europe too, to reflect the difficulties for the Axis, to conquer the Soviet Union. I will have North America in there, though for game-play reasons, maybe about 4 very advanced cities but with a minimal number of units.
The size of the Atlantic will obviously be alot smaller, but large enough to represent a MAJOR threat to Allied armies attempting to cross. Later in the scenario the Allies could be able build a smaller wonder(with the discovery of sonar) that increases Allied ship defence by 50% against submarine attack, about 80% of the time.
Anyone know of a more realistic european map to use? I suppose, i'm in the planning phase since i'm still waiting for PTW to come through the post!
Hopefully I can get some more work done on this.
It's taking a rather long while to do stuff, and I haven't really had much time to work on things lately do to finals. I ought to be able to get it finished over my 1 month winter break though.
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