I don't know if I'm posting this in the right place !
Here's a map. Another map of our Earth.
So what's different about this one ?
It's a Behrmann Projection. Elsewhere people have built maps based on the familiar Mercator Projection (but thsi exaggerates area toward the poles) or the Miller Pojection (this equalises distances, good particularly for air travel, but again distorts area). The Behrmann Projection equalises area, so towards the Poles it stretches E - W and squashes N - S.
I felt area was more important than distance in Civ as movement rates are sometimes quiet unrealistically small in the interests of game play and 'economy' is kind of important.
Please note the map doesn't cover the full 180 degrees N - S, as very few people go up into the polar regions I decided on a 150 degree coverage N - S (normally 75 N to 75 S, in the case of earth, more like 82 N to 68 S).
Also it's 240 E - W by 96 N - S (e.g. 360 degrees by 150 degrees).
This is based on the original (unmodded) version of Civ3, with only these alterations:
A) Cities cannot be founded in tundra.
B) Tundra and desert produce no food and cannot be irrigated.
Colonies can still be created in tundra and tundra squares with game will still produce food.
Cities in deserts that are not on coasts or close to rivers will remain small.
Civilisations are in what I judge to be 'historiacally' appropriate starting positions.
Feel free to play with, adapt, comment on !
Here's a map. Another map of our Earth.
So what's different about this one ?
It's a Behrmann Projection. Elsewhere people have built maps based on the familiar Mercator Projection (but thsi exaggerates area toward the poles) or the Miller Pojection (this equalises distances, good particularly for air travel, but again distorts area). The Behrmann Projection equalises area, so towards the Poles it stretches E - W and squashes N - S.
I felt area was more important than distance in Civ as movement rates are sometimes quiet unrealistically small in the interests of game play and 'economy' is kind of important.
Please note the map doesn't cover the full 180 degrees N - S, as very few people go up into the polar regions I decided on a 150 degree coverage N - S (normally 75 N to 75 S, in the case of earth, more like 82 N to 68 S).
Also it's 240 E - W by 96 N - S (e.g. 360 degrees by 150 degrees).
This is based on the original (unmodded) version of Civ3, with only these alterations:
A) Cities cannot be founded in tundra.
B) Tundra and desert produce no food and cannot be irrigated.
Colonies can still be created in tundra and tundra squares with game will still produce food.
Cities in deserts that are not on coasts or close to rivers will remain small.
Civilisations are in what I judge to be 'historiacally' appropriate starting positions.
Feel free to play with, adapt, comment on !
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