The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Announcement
Collapse
No announcement yet.
Have Patches changed the value of selling Science?
Have Patches changed the value of selling Science?
I've always found selling techs a valuable strategy. Although I've come up with a mathematically rigourous formula for how profitable selling science before the patches, I want to make sure I can come up with the right formula so I can create a thread about the strategy for the Democracy game.
1.29 changed science's value, both in the way difficulty levels changed the beakers to research a tech, and in how valuable techs are to buy/sell. Techs are worth MUCH more under 1.29.
But, since the demogame uses 1.21, I assume your formula would still apply. Except for a few tweaks to the individual value of techs (which wouldn't change your formula anyway), I don't think there was much change to science in pre-1.29 patches.
Comment