Jason's North American Colonization, v 2.1
http://www.jasonmorrison.net/civ3/
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Play as one of five European powers or eleven Native tribes as you spread across North America. The Europeans start with technological and military advantages, while the Native tribes decide how to deal with the newcomers. Will they band together to defend their homes, or take sides in European politics? Do Europeans technological advantages mean that much when there’s a whole continent to conquer?
Each of the Civs available have authentic city and leader names and begin the game with reasonably accurate starting cities. For game play purposes Europe has been condensed into a few over-productive "islands", mainly because there was no room on the map for the whole Atlantic.
This mod employs a few novel strategies to make a playable but realistic stab at the history of this continent. Resources and trade items have been changed to reflect those of real importance in the region and era and have been placed in the actual locations where they are found. New Units like Conquistadors, Fur Trappers, Canoes, Dragoons and Clippers, add new elements to the game, but I haven’t created new icons and animations, just re-purposed unused ones. The Tech Tree and improvements and wonders have been altered as well, but there are no Civilopedia changes as of yet.
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To run: Copy the scenario .bic file into your scenarios folder, then go to /Program Files/Infogrames Interactive/Civilization III/Art/units/ and copy and rename the following folders and .ini files:
Rider --> Expert Rider
Galley --> Canoes
Musketeer --> Conquistador
Galleon --> Merchantman
Swordsman --> Militia
Impi --> War Party
Knight --> Dragoons
Infantry --> Machine Gunner
Immortal --> Trappers
Privateer --> Clipper
I thought I had attached the file, but I don't see it so:
Download it here.
http://www.jasonmorrison.net/civ3/
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Play as one of five European powers or eleven Native tribes as you spread across North America. The Europeans start with technological and military advantages, while the Native tribes decide how to deal with the newcomers. Will they band together to defend their homes, or take sides in European politics? Do Europeans technological advantages mean that much when there’s a whole continent to conquer?
Each of the Civs available have authentic city and leader names and begin the game with reasonably accurate starting cities. For game play purposes Europe has been condensed into a few over-productive "islands", mainly because there was no room on the map for the whole Atlantic.
This mod employs a few novel strategies to make a playable but realistic stab at the history of this continent. Resources and trade items have been changed to reflect those of real importance in the region and era and have been placed in the actual locations where they are found. New Units like Conquistadors, Fur Trappers, Canoes, Dragoons and Clippers, add new elements to the game, but I haven’t created new icons and animations, just re-purposed unused ones. The Tech Tree and improvements and wonders have been altered as well, but there are no Civilopedia changes as of yet.
-------------------------------------------
To run: Copy the scenario .bic file into your scenarios folder, then go to /Program Files/Infogrames Interactive/Civilization III/Art/units/ and copy and rename the following folders and .ini files:
Rider --> Expert Rider
Galley --> Canoes
Musketeer --> Conquistador
Galleon --> Merchantman
Swordsman --> Militia
Impi --> War Party
Knight --> Dragoons
Infantry --> Machine Gunner
Immortal --> Trappers
Privateer --> Clipper
I thought I had attached the file, but I don't see it so:
Download it here.
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