Okay, after being told not to post .SAVs asking for help with personal mods without revealing the mod itself, here it is in all of its glory:
General Settings:
Road Movement is now 4..upped from 3
Corruption is now 75% on all levels
Barbarian Galleys have been removed
Combat Experience:
Conscript: 2 HPs, Retreat 34
Regular: 4 HP, Retreat 50
Veteran: 6 HP, Retreat 58
Elite: 8 HP, Retreat 68
World Sizes:
Tiny: 60*60, 16 civs, OCN is 8, Tech Rate 160, Distance is 6
Small: 80*80, 16 civs OCN is 12, Tech Rate is 200, Distance is 9
Standard: 100*100, 16 civs, OCN is 16, Tech Rate is 240, Distance is 12
Large: 180*180, 16 civs, OCN is 18, Tech Rate is 320, Distance is 18
Ultra(formerly Huge): 256*256, 16 Civs, OCN is 24, Tech Rate is 360, Distance is 30
Units:
Bowman: Babylon UU
Man-O-War: All civs can build, upgrades to Ironclad, has ZoC
All navy vessels have +1 movement except Galleys
Archer: Upgrades to Riflemen
Marine: Now 9/9/1
Longbowman: English UU
Cruise Missle: Now has Bomb. Range of 5, Bomb. Strength of 25, Lethal Land/Sea Bombardment, Able to be loaded onto Nuke Subs
Bombers/Stealth Bombers: Now have Lethal Land/Sea Bombardment
Tactical Nuke: Now has Range of 6
Nuke Subs: Can now transport 4
AEGIS Cruisers: Now has transport capacity of 4(Cruise Missles/Tact Nukes)
War Elephants: No longer have Airdrop
There are some other changes, mainly to unit A/D/M(Cavalry, Knights etc) but nothing to get into a twist over.
All these changes have been tested in all my games and the AI makes the upgrades accordingly. From what I have seen, the game does not seem unbalanced in any way as all the changes benefit the AI as much as the human player.
Whoever downloads this, I hope you enjoy and you are free to make any changes you feel necessary. To each their own
KB
General Settings:
Road Movement is now 4..upped from 3
Corruption is now 75% on all levels
Barbarian Galleys have been removed
Combat Experience:
Conscript: 2 HPs, Retreat 34
Regular: 4 HP, Retreat 50
Veteran: 6 HP, Retreat 58
Elite: 8 HP, Retreat 68
World Sizes:
Tiny: 60*60, 16 civs, OCN is 8, Tech Rate 160, Distance is 6
Small: 80*80, 16 civs OCN is 12, Tech Rate is 200, Distance is 9
Standard: 100*100, 16 civs, OCN is 16, Tech Rate is 240, Distance is 12
Large: 180*180, 16 civs, OCN is 18, Tech Rate is 320, Distance is 18
Ultra(formerly Huge): 256*256, 16 Civs, OCN is 24, Tech Rate is 360, Distance is 30
Units:
Bowman: Babylon UU
Man-O-War: All civs can build, upgrades to Ironclad, has ZoC
All navy vessels have +1 movement except Galleys
Archer: Upgrades to Riflemen
Marine: Now 9/9/1
Longbowman: English UU
Cruise Missle: Now has Bomb. Range of 5, Bomb. Strength of 25, Lethal Land/Sea Bombardment, Able to be loaded onto Nuke Subs
Bombers/Stealth Bombers: Now have Lethal Land/Sea Bombardment
Tactical Nuke: Now has Range of 6
Nuke Subs: Can now transport 4
AEGIS Cruisers: Now has transport capacity of 4(Cruise Missles/Tact Nukes)
War Elephants: No longer have Airdrop
There are some other changes, mainly to unit A/D/M(Cavalry, Knights etc) but nothing to get into a twist over.
All these changes have been tested in all my games and the AI makes the upgrades accordingly. From what I have seen, the game does not seem unbalanced in any way as all the changes benefit the AI as much as the human player.
Whoever downloads this, I hope you enjoy and you are free to make any changes you feel necessary. To each their own
KB
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