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  • To All The Mods

    I think it would be real cool if u guys made a sniper unit. really high (i mean really high) offense, low defence.

    It would add a new twist....
    KISS MY

  • #2
    I think this really should be in the creation forum.
    Rhett Monroe Chassereau

    "I use to be with it, then they changed what it is. And what I'm with isn't it, and what is it seems strange and scary to me." -Abe Simpson

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    • #3
      Sorry Uppercut, but I do not think that Civ is appropriate for a "sniper" unit. You want a sniper in a Tactical game, not a Strategic game like Civ.

      (A Warrior unit does NOT represent just one person, nor do any of the other units!)

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      • #4
        Actually, Jaybe, I think it's intriguing in a certain way. Sort of like Armies, which are obviously special application units. I envision a one-shot unit, for difficult cirumstances (e.g., powerful defender in a mountain fort), but tremedously weak on defense... maybe it can only function in enemy territory, and only without defensive cover.

        Re the nature of Civ3 units, there is some justification in the training expense of highly specialized versus standard forces. IIRC, various special forces in the US were running at a 10X expense rate (or higher) as compared to regular forces throughout the '90s.
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

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        • #5
          Originally posted by Theseus
          Actually, Jaybe, I think it's intriguing in a certain way. Sort of like Armies, which are obviously special application units. I envision a one-shot unit, for difficult cirumstances (e.g., powerful defender in a mountain fort), but tremedously weak on defense... maybe it can only function in enemy territory, and only without defensive cover.
          ...
          Like an invisible Cruise Missile, perhaps with lower bombardment/RoF ...
          Costs 120 shields, and such a "special operations" unit would be only produced if you had the surplus production and some special op in mind to use it on.

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          • #6
            Yeah sorry guys for making it in the wrong forum but it wouldnt let me create a new thread in the creation forum for some reason.

            Jaybe: A sniper unit is appropriate for civ3. Lesse, we have everything from warriors to tanks to stealth's to, hey, NUKES. Not much tactics in nukes now are there? pick target, click. stfu if you don't like my idea, but you can't say it "isn't appropriate". I'm not saying make a unit that can attck from 3 or 4 squares away, im just saying that they should make a sniper unit that has a very high attack but very low defence.
            KISS MY

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            • #7
              I believe the Balancer mod already has a sniper.
              Duddha: I will return...
              Arnelos: ... and the civilizied world shudders ...
              "I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing..."
              Free California!

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              • #8
                Its 90% done, (some sounds, and civiliopedia text left to do), here is it's victory animation, but will not be released until my future mod is finished.
                http://forums.civfanatics.com/showth...311#post485311<<
                Attached Files
                Pentagenesis for Civ III
                Pentagenesis for Civ IV in progress
                Pentagenesis Gallery

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                • #9
                  I think that we all agreed upon that a unit does not represent a soldier, but thousands of them, like a battalion. An Infantry unit would include several different weapons such as machine guns, mortars, anti-tank weapons and snipers.
                  The difference between industrial society and information society:
                  In an industrial society you take a shower when you have come home from work.
                  In an information society you take a shower before leaving for work.

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                  • #10
                    In my mod, the sniper will be invisible, detect invisible, and ZoC have a strong bombard (12), but 1 firepower, 1 range. It will also have a 1 HP penalty (regular sniper only has 2 hp), nominal attack (2), and a average defense (6).

                    These numbers dont mean a whole lot since all units will be different, however, I feel it would meld in well with the regular game with these stats, available with replaceable parts.

                    The AI flags are defense and artillery.

                    It would best used as a supplement to any other industrial/modern unit.

                    (You know Mechs, tanks and plasma infantry :P)
                    Pentagenesis for Civ III
                    Pentagenesis for Civ IV in progress
                    Pentagenesis Gallery

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