I felt it was inappropriate to start with Despotism. Also I wasn't sure about having Warrior Code and Chivalry (another kind of warrior code). So I replaced 'Warrior Code' with 'Despotism' which makes Despotism (government) and Archers (unit) available.
I introduced a new default start government type which I initially called 'Council of Elders'. That was too long, so I did a little reading and came up with 'Polyarchy' (rule by many - clan chiefs, elders ?). With the following characteristics:
* nuisance level corruption
*1 free unit for each town or 2 for a city (though I'd expect a government change before any towns grew big enough to be cities) , maintenance costs of 1 for each other unit.
Fundamentalism - some thoughts.
Fundamentalism shouldn't be a civilisation advance (maybe a civilisation reverse ?) it's more of a reaction to another development, maybe communism (a godless political philosophy), maybe to the perceived threat posed by other cultures (radio, modern weaponry, ?).
I'd have fundamentalism made available in response to some other appropriate civilisation advance, but only available to a non-communist civilisation sharing a land border with a communist civilisation that is technologically and militarily inferior to that communist civilisation. But how do you write that into the programming ?
I'd also build in a fairly high corruption level (mostly to represent incompetence in the use of resources) and a reduction in 'science' production.
I introduced a new default start government type which I initially called 'Council of Elders'. That was too long, so I did a little reading and came up with 'Polyarchy' (rule by many - clan chiefs, elders ?). With the following characteristics:
* nuisance level corruption
*1 free unit for each town or 2 for a city (though I'd expect a government change before any towns grew big enough to be cities) , maintenance costs of 1 for each other unit.
Fundamentalism - some thoughts.
Fundamentalism shouldn't be a civilisation advance (maybe a civilisation reverse ?) it's more of a reaction to another development, maybe communism (a godless political philosophy), maybe to the perceived threat posed by other cultures (radio, modern weaponry, ?).
I'd have fundamentalism made available in response to some other appropriate civilisation advance, but only available to a non-communist civilisation sharing a land border with a communist civilisation that is technologically and militarily inferior to that communist civilisation. But how do you write that into the programming ?
I'd also build in a fairly high corruption level (mostly to represent incompetence in the use of resources) and a reduction in 'science' production.
Comment