Greetings all,
With some idle time on my hands, I thought I'd share an idea that is unfortunately totally outside the capability of any mod.
I think strategic resources add a great deal to the game... but could be 'better'... or at least made more important to the game.
At the moment you can build Tanks when you have access to both OIL and RUBBER. Fair enough as far as it goes. Lose one of them and you can no longer produce new tanks... but what if...
What if when you lose access to either of these two resources then a count down begins. Say five turns in length... indicated by a count down clock on the screen for each lost resource... at the end of which ALL your tanks lose all mobility and defensive capability. They just sit there... easy prey for any attacker until you regain access to the strategic resouce... tick tock...
Resource management would then become a truly crucial component of the game. You'd NEVER build a road to a second OIL supply... but would fortify and quarter both military units and workers in case you lose, by accident or by attack on your primary supply.
A new great/small wonder could be "Warehouse & Inventory Management" that would increase the countdown counter by some percentage. (Strategic reserve)
A sneak attack on an enemies resource would be a prelude to any intellligent battle plan.
Such a sneak attack would FORCE you into a war if that's the only place you could find a resource...
You could use this to precipitate a war BETWEEN two CIVs... Take out CIV A's oil... unfortunately the closest source of oil is within the boundaries of CIV B... You happen to be on the other side of the world.
Losing a resource would become a crisis and immediately become a top priority.
This 'component' Could apply to all strategic resources... Even swords wear out and need replacement. Nuclear power plants would run down until a new source of radioactives are found.
It would solve the problem of a superior CIV knowing that it can't lose half way through a game.... ANY CIV that loses OIL at the right (wrong?) moment can be brought to it's knees.
Just a thought?
Comments?
Not that we could implement this...
With some idle time on my hands, I thought I'd share an idea that is unfortunately totally outside the capability of any mod.
I think strategic resources add a great deal to the game... but could be 'better'... or at least made more important to the game.
At the moment you can build Tanks when you have access to both OIL and RUBBER. Fair enough as far as it goes. Lose one of them and you can no longer produce new tanks... but what if...
What if when you lose access to either of these two resources then a count down begins. Say five turns in length... indicated by a count down clock on the screen for each lost resource... at the end of which ALL your tanks lose all mobility and defensive capability. They just sit there... easy prey for any attacker until you regain access to the strategic resouce... tick tock...
Resource management would then become a truly crucial component of the game. You'd NEVER build a road to a second OIL supply... but would fortify and quarter both military units and workers in case you lose, by accident or by attack on your primary supply.
A new great/small wonder could be "Warehouse & Inventory Management" that would increase the countdown counter by some percentage. (Strategic reserve)
A sneak attack on an enemies resource would be a prelude to any intellligent battle plan.
Such a sneak attack would FORCE you into a war if that's the only place you could find a resource...
You could use this to precipitate a war BETWEEN two CIVs... Take out CIV A's oil... unfortunately
Losing a resource would become a crisis and immediately become a top priority.
This 'component' Could apply to all strategic resources... Even swords wear out and need replacement. Nuclear power plants would run down until a new source of radioactives are found.
It would solve the problem of a superior CIV knowing that it can't lose half way through a game.... ANY CIV that loses OIL at the right (wrong?) moment can be brought to it's knees.
Just a thought?
Comments?
Not that we could implement this...
Comment