Hi everyone,
I've been working on a scenario/mod.
I finished the map and city placement, but before I started working on units, I wanted to test and see how it my flow early on just a bit...
Unfortunately, everytime I load the scenario it crashes.
It crashes during the "configuring scenario" portion. Right as the game loads to the "c" in scenario. But before the scenario would take into account any of the nearby barbarian villages or goody huts within a civ's culture radius.
Now, using the same basic map/bic but before adding and editing... --I can load this scenario with some cities/units added without any trouble. And I was able to test a number of things out, but have not been able to find the problem.
One thing I did check for was palaces, and I believe that all the civ's in my scenario do indeed have a palace.
One thing I didn't check for was sheer number of cities, my scenario has about 130-140 and I wasn't going to add that many to a error check.
Below is the error message as it appears, over and over and over...
"CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 0187:004ff716.
Registers:
EAX=01886098 CS=0187 EIP=004ff716 EFLGS=00010212
EBX=0000004a SS=018f ESP=00adf858 EBP=0000006d
ECX=00000000 DS=018f ESI=ffffffff FS=0d5f
EDX=00007fff ES=018f EDI=0061e3e8 GS=0000
Bytes at CS:EIP:
8b 11 ff 52 54 8b 0d 44 4f 5f 00 8b 97 44 08 00
Stack dump:
0aabe5e8 0000004a 00000900 00000020 0000006d ffffffff 00000020 00000007 00000075 0053e14c 00000003 0000006c ffffffff 0000004c 00001dae 005f4e2c "
If anyone has some suggestions or can lend a hand I would be most grateful as I have been working on this for more than a day now with little progress.
thanks,
-Zen
I've been working on a scenario/mod.
I finished the map and city placement, but before I started working on units, I wanted to test and see how it my flow early on just a bit...
Unfortunately, everytime I load the scenario it crashes.
It crashes during the "configuring scenario" portion. Right as the game loads to the "c" in scenario. But before the scenario would take into account any of the nearby barbarian villages or goody huts within a civ's culture radius.
Now, using the same basic map/bic but before adding and editing... --I can load this scenario with some cities/units added without any trouble. And I was able to test a number of things out, but have not been able to find the problem.
One thing I did check for was palaces, and I believe that all the civ's in my scenario do indeed have a palace.
One thing I didn't check for was sheer number of cities, my scenario has about 130-140 and I wasn't going to add that many to a error check.
Below is the error message as it appears, over and over and over...
"CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 0187:004ff716.
Registers:
EAX=01886098 CS=0187 EIP=004ff716 EFLGS=00010212
EBX=0000004a SS=018f ESP=00adf858 EBP=0000006d
ECX=00000000 DS=018f ESI=ffffffff FS=0d5f
EDX=00007fff ES=018f EDI=0061e3e8 GS=0000
Bytes at CS:EIP:
8b 11 ff 52 54 8b 0d 44 4f 5f 00 8b 97 44 08 00
Stack dump:
0aabe5e8 0000004a 00000900 00000020 0000006d ffffffff 00000020 00000007 00000075 0053e14c 00000003 0000006c ffffffff 0000004c 00001dae 005f4e2c "
If anyone has some suggestions or can lend a hand I would be most grateful as I have been working on this for more than a day now with little progress.
thanks,
-Zen
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