Hey guys, I would post this in creation etc but general forum usually is busier…
Making this mod, and I have some questions… anyone that can shed light on some of this – hey I would greatly appreciate it.
• Disappearance probability of a resource. Does the disappearance only happen when you use it? Mine it etc? Or does it just vanish on its own? How about lets say Ivory, the game puts the disappearance probability at 0, I shot this way up… so then… would ivory disappear over the years?
• Changing the tech rate… lets say you already have a map, if you go into that map and change the tech rate on a huge world, does that alter the mod right away? How does the editor know your map is huge?
• Changing terrain attributes, what negative effects can this have? Like lets say I change forest to enable it to have coal placed on it… otherwise I got to stick a hill in there… what should I watch out for if I edit this?
• Offshore Oil, can this resource be used if I place it at sea but still within reach of a city?
• Is it not better to have limited resources in a game? The less the more competition etc right?
• Finally, people say world maps are boring cause the resources are all in predictable places… so what if you hiked the disappearance and appearance rates of the resource? Wouldn’t this work to create more random placement during the game?
That’s it… any modders I would be so thankful if you could help me out with some of this stuff…
Making this mod, and I have some questions… anyone that can shed light on some of this – hey I would greatly appreciate it.
• Disappearance probability of a resource. Does the disappearance only happen when you use it? Mine it etc? Or does it just vanish on its own? How about lets say Ivory, the game puts the disappearance probability at 0, I shot this way up… so then… would ivory disappear over the years?
• Changing the tech rate… lets say you already have a map, if you go into that map and change the tech rate on a huge world, does that alter the mod right away? How does the editor know your map is huge?
• Changing terrain attributes, what negative effects can this have? Like lets say I change forest to enable it to have coal placed on it… otherwise I got to stick a hill in there… what should I watch out for if I edit this?
• Offshore Oil, can this resource be used if I place it at sea but still within reach of a city?
• Is it not better to have limited resources in a game? The less the more competition etc right?
• Finally, people say world maps are boring cause the resources are all in predictable places… so what if you hiked the disappearance and appearance rates of the resource? Wouldn’t this work to create more random placement during the game?
That’s it… any modders I would be so thankful if you could help me out with some of this stuff…
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