Sorry if for some, this seems irrelevant... however for the modders amongst us it is very important to find out what each category in this list actually refers to in the game?
So far from sifting through the strategy forum i have come up with only this little snippet of info:
Maybe only Soren or Mike can actually answer this, but if anyone has any info from testing could they share it here...?
For example, where do barracks and walls fit into the build often categories? Offensive units? Defensive units? I'm assuming Production stands for anything that produces shields?
What does Explore cover...? Just scouts and explorers? I have never seen any of these built.
Growth... does that mean granaries, aqueducts and hospitals? OR does that also cover settlers and workers, as i notice that Settlers and Workers are never flagged for any of the civs?
Building the Spaceship parts...does that fit anywhere into these categories?
How many of these should be highlighted, does flagging too many cause confusion in the AI?
And finally... the Uber question... what categories when flagged would create the toughest AI to fight?
So many questions, so few answers..
So far from sifting through the strategy forum i have come up with only this little snippet of info:
Originally posted by Soren Johnson Firaxis
Trade = harbors/marketplaces/airports
Wealth = marketplaces/banks/workers, not just "Wealth"
Trade = harbors/marketplaces/airports
Wealth = marketplaces/banks/workers, not just "Wealth"
For example, where do barracks and walls fit into the build often categories? Offensive units? Defensive units? I'm assuming Production stands for anything that produces shields?
What does Explore cover...? Just scouts and explorers? I have never seen any of these built.
Growth... does that mean granaries, aqueducts and hospitals? OR does that also cover settlers and workers, as i notice that Settlers and Workers are never flagged for any of the civs?
Building the Spaceship parts...does that fit anywhere into these categories?
How many of these should be highlighted, does flagging too many cause confusion in the AI?
And finally... the Uber question... what categories when flagged would create the toughest AI to fight?
So many questions, so few answers..
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