ok - I was having another go at creating a star wars unit - specifically the Confederacy Heavy Trooper. Everything checked out fine in FLICSter, but this happens in-game:
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Star Wars unit: transparency problem
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Star Wars unit: transparency problem
Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed upTags: None
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As you can see, it shows terrain graphics as the backdrop for the unit, when it should match the rest of the interface. Interestingly, the terrain graphics backdrop changes depending on where the screen is centered whilst the unit is selected. Anyway, here's the flcs, if anyone wants to take a look:Attached FilesUp the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
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That is wierd, I have no idea how you did that.
the other problems I know how to fix, but that?
The entire unit is in the Civ-specific colors except some blue which should be.
Make sure to use a palette from a exsisting Civ3 unit and modify it to fit your unit then apply the palette to your unit or paste your unit in to the file.Was gone for two years, I'm back now.
in a 3D world is there a difference between these: b d q p | / - \
3D Unit tutorial
My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter
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Looks really stranged. Have you rerported this as a bug with FLICster?Creator of the Civ3MultiTool
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