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UNIT: Hover Tank

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  • UNIT: Hover Tank

    Here you go.

    Get both parts.
    Attached Files
    Was gone for two years, I'm back now.
    in a 3D world is there a difference between these: b d q p | / - \
    3D Unit tutorial
    My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

  • #2
    Part 2
    Attached Files
    Was gone for two years, I'm back now.
    in a 3D world is there a difference between these: b d q p | / - \
    3D Unit tutorial
    My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

    Comment


    • #3
      And a preview
      Attached Files
      Was gone for two years, I'm back now.
      in a 3D world is there a difference between these: b d q p | / - \
      3D Unit tutorial
      My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

      Comment


      • #4
        This is the first modern/futuristic unit that I have seen that seemed to fit into the game.

        Great Job!



        Any plans for more futuristic units?
        The price of greatness is responsibility.
        -- Sir Winston Churchill

        Comment


        • #5
          This is a great unit, good job!

          Too bad that the only way to make this unit able to pass over all types of terrain will make tha AI unable to use it. (Because you have to make it a non-inmobile air unit).
          I'll have to make it a land unit with a lot of movement points I guess.

          Comment


          • #6
            Originally posted by Adc
            Too bad that the only way to make this unit able to pass over all types of terrain will make tha AI unable to use it. (Because you have to make it a non-inmobile air unit).
            I'll have to make it a land unit with a lot of movement points I guess.
            I was thinking of just using it as a land based upgrade to the modern armor that treats all terrain as roads. The AI should be able to get a grip on that.
            The price of greatness is responsibility.
            -- Sir Winston Churchill

            Comment

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