I would really appreciate it if I could get some of you brave souls to play test this mod before it goes into the finished area. There is currently no new artwork or anything. It is simply 3 new governments at this point. Before it is released, I plan to change some combat aspects, tweak a few more rules, and possibly introduce some new units (I am terrible with art stuff, so these units would be ripoffs from talented people. )
And here is the zip:
Nine Governments Mod ReadMe
Nine Governments Mod v1.0 ReadMe for Civilization III v1.29
by Laser
GOVERNMENTS -
**************************************************
Government: ANARCHY
Prerequisite - NONE
Corruption and Waste - CATASTROPHIC
Unit Support Costs:
Cost/Unit - 1
Free Units - ALL UNITS FREE
Per:
Town - N/A
City - N/A
Metropolis - N/A
Rate Cap - 10
Worker Rate - 1
Assimilation Chance - 1%
Draft Limit - 0
Military Police Limit - 0
Hurrying Production - CANNOT HURRY
War Weariness - NONE
Espionage:
Diplomats Are - CONSCRIPT
Spies Are - CONSCRIPT
Immune to - NONE
Flags:
TRANSITION TYPE
STANDARD TILE PENALTY
**************************************************
Government: DESPOTISM
Prerequisite - NONE
Corruption and Waste - RAMPANT
Unit Support Costs:
Cost/Unit - 1
Free Units - 0
Per:
Town - 4
City - 4
Metropolis - 4
Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 1%
Draft Limit - 2
Military Police Limit - 2
Hurrying Production - FORCED LABOR
War Weariness - NONE
Espionage:
Diplomats Are - REGULAR
Spies Are - REGULAR
Immune to - NONE
Flags:
DEFAULT TYPE
REQUIRES MAINTENANCE
STANDARD TILE PENALTY
**************************************************
Government: MONARCHY
Prerequisite - MONARCHY
Corruption and Waste - PROBLEMATIC
Unit Support Costs:
Cost/Unit - 1
Free Units - 0
Per:
Town - 2
City - 4
Metropolis - 8
Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 2%
Draft Limit - 2
Military Police Limit - 3
Hurrying Production - PAID LABOR
War Weariness - NONE
Espionage:
Diplomats Are - REGULAR
Spies Are - REGULAR
Immune to - NONE
Flags:
REQUIRES MAINTENANCE
**************************************************
Government: COMMUNISM
Prerequisite - COMMUNISM
Corruption and Waste - COMMUNAL
Unit Support Costs:
Cost/Unit - 1
Free Units - 75
Per:
Town - 3
City - 6
Metropolis - 9
Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 35%
Draft Limit - 2
Military Police Limit - 4
Hurrying Production - FORCED LABOR
War Weariness - NONE
Espionage:
Diplomats Are - REGULAR
Spies Are - ELITE
Immune to - NONE
Flags:
REQUIRES MAINTENANCE
**************************************************
Government: REPUBLIC
Prerequisite - THE REPUBLIC
Corruption and Waste - NUISANCE
Unit Support Costs:
Cost/Unit - 1
Free Units - 0
Per:
Town - 0
City - 0
Metropolis - 0
Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 2%
Draft Limit - 1
Military Police Limit - 0
Hurrying Production - PAID LABOR
War Weariness - LOW
Espionage:
Diplomats Are - VETERAN
Spies Are - REGULAR
Immune to - NONE
Flags:
REQUIRES MAINTENANCE
STANDARD TRADE BONUS
**************************************************
Government: DEMOCRACY
Prerequisite - DEMOCRACY
Corruption and Waste - MINIMAL
Unit Support Costs:
Cost/Unit - 1
Free Units - 0
Per:
Town - 0
City - 0
Metropolis - 0
Rate Cap - 10
Worker Rate - 3
Assimilation Chance - 4%
Draft Limit - 1
Military Police Limit - 0
Hurrying Production - PAID LABOR
War Weariness - HIGH
Espionage:
Diplomats Are - ELITE
Spies Are - REGULAR
Immune to - INITIATE PROPAGANDA
Flags:
REQUIRES MAINTENANCE
STANDARD TRADE BONUS
**************************************************
Government: FASCISM
Prerequisite - NATIONALISM
Corruption and Waste - NUISANCE
Unit Support Costs:
Cost/Unit - 1
Free Units - 0
Per:
Town - 4
City - 8
Metropolis - 12
Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 1%
Draft Limit - 3
Military Police Limit - 2
Hurrying Production - FORCED LABOR
War Weariness - NONE
Espionage:
Diplomats Are - REGULAR
Spies Are - VETERAN
Immune to - NONE
Flags:
REQUIRES MAINTENANCE
STANDARD TILE PENALTY
STANDARD TRADE BONUS
**************************************************
Government: THEOCRACY
Prerequisite - THEOLOGY
Corruption and Waste - PROBLEMATIC
Unit Support Costs:
Cost/Unit - 1
Free Units - 0
Per:
Town - 4
City - 6
Metropolis - 8
Rate Cap - 7
Worker Rate - 2
Assimilation Chance - 5%
Draft Limit - 3
Military Police Limit - 3
Hurrying Production - PAID LABOR
War Weariness - NONE
Espionage:
Diplomats Are - REGULAR
Spies Are - REGULAR
Immune to - INITIATE PROPAGANDA
Flags:
REQUIRES MAINTENANCE
**************************************************
Government: CORPORATE REPUBLIC
Prerequisite - THE CORPORATION
Corruption and Waste - MINIMAL
Unit Support Costs:
Cost/Unit - 3
Free Units - 0
Per:
Town - 0
City - 0
Metropolis - 0
Rate Cap - 10
Worker Rate - 3
Assimilation Chance - 4%
Draft Limit - 1
Military Police Limit - 0
Hurrying Production - PAID LABOR
War Weariness - LOW
Espionage:
Diplomats Are - VETERAN
Spies Are - VETERAN
Immune to - NONE
Flags:
STANDARD TRADE BONUS
**************************************************
Nine Governments Mod v1.0 ReadMe for Civilization III v1.29
by Laser
GOVERNMENTS -
**************************************************
Government: ANARCHY
Prerequisite - NONE
Corruption and Waste - CATASTROPHIC
Unit Support Costs:
Cost/Unit - 1
Free Units - ALL UNITS FREE
Per:
Town - N/A
City - N/A
Metropolis - N/A
Rate Cap - 10
Worker Rate - 1
Assimilation Chance - 1%
Draft Limit - 0
Military Police Limit - 0
Hurrying Production - CANNOT HURRY
War Weariness - NONE
Espionage:
Diplomats Are - CONSCRIPT
Spies Are - CONSCRIPT
Immune to - NONE
Flags:
TRANSITION TYPE
STANDARD TILE PENALTY
**************************************************
Government: DESPOTISM
Prerequisite - NONE
Corruption and Waste - RAMPANT
Unit Support Costs:
Cost/Unit - 1
Free Units - 0
Per:
Town - 4
City - 4
Metropolis - 4
Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 1%
Draft Limit - 2
Military Police Limit - 2
Hurrying Production - FORCED LABOR
War Weariness - NONE
Espionage:
Diplomats Are - REGULAR
Spies Are - REGULAR
Immune to - NONE
Flags:
DEFAULT TYPE
REQUIRES MAINTENANCE
STANDARD TILE PENALTY
**************************************************
Government: MONARCHY
Prerequisite - MONARCHY
Corruption and Waste - PROBLEMATIC
Unit Support Costs:
Cost/Unit - 1
Free Units - 0
Per:
Town - 2
City - 4
Metropolis - 8
Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 2%
Draft Limit - 2
Military Police Limit - 3
Hurrying Production - PAID LABOR
War Weariness - NONE
Espionage:
Diplomats Are - REGULAR
Spies Are - REGULAR
Immune to - NONE
Flags:
REQUIRES MAINTENANCE
**************************************************
Government: COMMUNISM
Prerequisite - COMMUNISM
Corruption and Waste - COMMUNAL
Unit Support Costs:
Cost/Unit - 1
Free Units - 75
Per:
Town - 3
City - 6
Metropolis - 9
Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 35%
Draft Limit - 2
Military Police Limit - 4
Hurrying Production - FORCED LABOR
War Weariness - NONE
Espionage:
Diplomats Are - REGULAR
Spies Are - ELITE
Immune to - NONE
Flags:
REQUIRES MAINTENANCE
**************************************************
Government: REPUBLIC
Prerequisite - THE REPUBLIC
Corruption and Waste - NUISANCE
Unit Support Costs:
Cost/Unit - 1
Free Units - 0
Per:
Town - 0
City - 0
Metropolis - 0
Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 2%
Draft Limit - 1
Military Police Limit - 0
Hurrying Production - PAID LABOR
War Weariness - LOW
Espionage:
Diplomats Are - VETERAN
Spies Are - REGULAR
Immune to - NONE
Flags:
REQUIRES MAINTENANCE
STANDARD TRADE BONUS
**************************************************
Government: DEMOCRACY
Prerequisite - DEMOCRACY
Corruption and Waste - MINIMAL
Unit Support Costs:
Cost/Unit - 1
Free Units - 0
Per:
Town - 0
City - 0
Metropolis - 0
Rate Cap - 10
Worker Rate - 3
Assimilation Chance - 4%
Draft Limit - 1
Military Police Limit - 0
Hurrying Production - PAID LABOR
War Weariness - HIGH
Espionage:
Diplomats Are - ELITE
Spies Are - REGULAR
Immune to - INITIATE PROPAGANDA
Flags:
REQUIRES MAINTENANCE
STANDARD TRADE BONUS
**************************************************
Government: FASCISM
Prerequisite - NATIONALISM
Corruption and Waste - NUISANCE
Unit Support Costs:
Cost/Unit - 1
Free Units - 0
Per:
Town - 4
City - 8
Metropolis - 12
Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 1%
Draft Limit - 3
Military Police Limit - 2
Hurrying Production - FORCED LABOR
War Weariness - NONE
Espionage:
Diplomats Are - REGULAR
Spies Are - VETERAN
Immune to - NONE
Flags:
REQUIRES MAINTENANCE
STANDARD TILE PENALTY
STANDARD TRADE BONUS
**************************************************
Government: THEOCRACY
Prerequisite - THEOLOGY
Corruption and Waste - PROBLEMATIC
Unit Support Costs:
Cost/Unit - 1
Free Units - 0
Per:
Town - 4
City - 6
Metropolis - 8
Rate Cap - 7
Worker Rate - 2
Assimilation Chance - 5%
Draft Limit - 3
Military Police Limit - 3
Hurrying Production - PAID LABOR
War Weariness - NONE
Espionage:
Diplomats Are - REGULAR
Spies Are - REGULAR
Immune to - INITIATE PROPAGANDA
Flags:
REQUIRES MAINTENANCE
**************************************************
Government: CORPORATE REPUBLIC
Prerequisite - THE CORPORATION
Corruption and Waste - MINIMAL
Unit Support Costs:
Cost/Unit - 3
Free Units - 0
Per:
Town - 0
City - 0
Metropolis - 0
Rate Cap - 10
Worker Rate - 3
Assimilation Chance - 4%
Draft Limit - 1
Military Police Limit - 0
Hurrying Production - PAID LABOR
War Weariness - LOW
Espionage:
Diplomats Are - VETERAN
Spies Are - VETERAN
Immune to - NONE
Flags:
STANDARD TRADE BONUS
**************************************************
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