Hi everyone,
I know people might start to think that I'm "flogging a dead horse" on this issue but, after reading the patch chat log from July 19th, I have decided to revise my wish list for future editor updates!
First up, I'd like to say that the editor, as it now stands, is INCREDIBLE!!!
I can also say that, if Mike's wishlist becomes reality, many of things I've wanted (buildings as prerequisites for units, event editor, pooling of flags for improvements and wonders etc) will be in the final editor!
For me that only leaves a couple of things which I REALLY want to see, they are:
1) Ability to edit features of terrain improvements (eg. bonus food, bonus commerce, bonus production. Movement bonus etc), and to add new terrain improvements (so that I could potentially have better mines with improved technology, and improved farmland etc)
2) A flag which gives a building the ability to increase "Optimal number of cities" for that civ.
3) The ability to create gov-specific units and to make units obsolete.
4) The ability to slightly modify the editor flags for buildings and units (using a drop-box system)
Anyway, that's it for now. All I can say is that I have my fingers crossed, and will watch every new Firaxian post with baited breath!!!
Yours,
The_Aussie_Lurker.
I know people might start to think that I'm "flogging a dead horse" on this issue but, after reading the patch chat log from July 19th, I have decided to revise my wish list for future editor updates!
First up, I'd like to say that the editor, as it now stands, is INCREDIBLE!!!
I can also say that, if Mike's wishlist becomes reality, many of things I've wanted (buildings as prerequisites for units, event editor, pooling of flags for improvements and wonders etc) will be in the final editor!
For me that only leaves a couple of things which I REALLY want to see, they are:
1) Ability to edit features of terrain improvements (eg. bonus food, bonus commerce, bonus production. Movement bonus etc), and to add new terrain improvements (so that I could potentially have better mines with improved technology, and improved farmland etc)
2) A flag which gives a building the ability to increase "Optimal number of cities" for that civ.
3) The ability to create gov-specific units and to make units obsolete.
4) The ability to slightly modify the editor flags for buildings and units (using a drop-box system)
Anyway, that's it for now. All I can say is that I have my fingers crossed, and will watch every new Firaxian post with baited breath!!!
Yours,
The_Aussie_Lurker.
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