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What units need upgrades?

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  • What units need upgrades?

    What old units are still in the build list when you get into modern age?

    I'm trying to mod my bic and cant remember how meny units like swordmen stay in the list!
    Help negate the vegiterian movement!
    For every animal you don't eat! I'm gunna eat three!!

  • #2
    Longbowman

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    • #3
      we should have mounted-longbowmen
      I'll make these upgrade to musketmen or somthing like that!
      Help negate the vegiterian movement!
      For every animal you don't eat! I'm gunna eat three!!

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      • #4
        A better one would be Rifleman. It requires no resources so there'll never be a chance of the Longbowman etc. reappearing in your list. Also, bow and arrow/sword units were still used more or less effectively against Musketmen historically, due to the amount of time it took to reload the guns. But they didn't stand much of a chance against Riflemen.

        PS There is a pretty good graphic of a Horse Archer kicking around.

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        • #5
          I know cavalry (and therefore cossacks) stay in the list, so do ironclads
          Civilization3
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          If the problem persists, please contact the program vendor.
          Blah!

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          • #6
            Same with Frigates. I've set Transport, with no Oil, as my modern upgrade for my sea units. That won't give me a huge advantage over the AI, but gets the others out of my list. Cavalry I'm allowing to upgrade to Marines.

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            • #7
              i made all old ships cept galleons upgrade to destroyers! Cuz in real life navys have loads of destroyers and use them as the backbone of a fleet!
              Help negate the vegiterian movement!
              For every animal you don't eat! I'm gunna eat three!!

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              • #8
                Originally posted by Krayzeenbk
                I know cavalry (and therefore cossacks) stay in the list, so do ironclads
                But Cavalry can be usefull , even after getting Tanks.

                Those 3 points of movment sometimes come handy.

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                • #9
                  i might make cavalry upgrade to Mech infantry!
                  Help negate the vegiterian movement!
                  For every animal you don't eat! I'm gunna eat three!!

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                  • #10
                    Originally posted by HazieDaVampire
                    i might make cavalry upgrade to Mech infantry!
                    Or modern armor - they are offensive units after all.
                    "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                    • #11
                      Mech infantry is offensive in real life, them M2A2's used in the graphic only have a 20mm machine cannon, it would take a while to take out a normal tank with that! I suppose they do have AT missles but thats not gunna last as long as a tanks cannon would!
                      Help negate the vegiterian movement!
                      For every animal you don't eat! I'm gunna eat three!!

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                      • #12
                        I remember talking with a Bradley Crewman not to long ago, a Sergeant First Class I believe, and he said that in battle a Bradley crew has a lifespan of about 40-50 seconds if unseen and a little over 10 if seen. The 20mm in the turrent is ment as a anti-infantry weapon.
                        Overworked and underpaid C/LTJG in the NJROTC
                        If you try to fail and succeed which have you done?
                        If fail to plan, then you plan to fail

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                        • #13
                          Hense why it should be offensive!

                          You should see the British Scimitar, its got a 20mm cannon, and a mini gun to the right of that! Hasn't got any AT missles, but its supposed to be used as a recon tank so it has no real use for them!
                          Help negate the vegiterian movement!
                          For every animal you don't eat! I'm gunna eat three!!

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                          • #14
                            i was actualy planning on getting a job in one of those!
                            Or a Challenger 2 tank, or i might just become a cop. You never see poor cops!
                            Help negate the vegiterian movement!
                            For every animal you don't eat! I'm gunna eat three!!

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                            • #15
                              Keep in mind a couple things guys.

                              1) Many of the units not upgrading were done so for play balance. The shift towards technology following Cavalry is used to make sure that players have to re-tool their military in order to keep it up-to-date. Making Cavalry upgradeable to Tanks, Marines, whatever will make the game unbalanced in that respect, and encourage the "power in 1000 BC, superpower in 1000 AD" problem.

                              2) Units flagged as offensive will always attack, and units flagged as defensive will always defend. Try not to mix these up much. For example, upgrading Longbowmen (an offensive unit) to Riflemen (a defensive unit) will mean that the upgraded AI Riflemen will go on suicidal charges, when it should be Cavalry/Tanks in that position.

                              The point is: keep play balance and AI useage in mind when you change units upgradability. The AI is not too keen when it comes to upgrading units ASAP, and once they do, if the offensive/defensive flags are messed up when you take the stats into account, the AI won't even notice.

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