I've experimented with a few rules tweaks to alter your gaming pleasure and "free" the game up a bit.
The culture border level is now at a maximum of 100! BUT...every building that did not give any culture points now gives you 1. This means you need to focus on developing tiles in the immediate area of a town in its early stages but that every building is now culturally significant (hence the name of the mod).
In non-PTW version, turns taken to discover techs can now be from 1 to 100 and the tech rate has been lowered 25%.
In PTW version, turns taken to discover techs can now be from 1 to 1000 and the tech rate has been pushed up! However, the timescale has been extended - you begin in 9000 B.C.
To compensate every labourer now produces 1 science beaken. Scientists produce 3! Entertainers and taxmen produce none however.
This provides more interesting variety in the tech research length; maximum of 40 turns was too boring in my opinion.
Towns go up to size 7 and cities 15. Your civilization will feel less tight this way.
Map sizes have all gone up and give you more room for your civilization to breathe.
Alphabet is required in order to build Barracks. Think of it as educated military training.
Free Artistry is required to enable workers to clear pollution. This should create a bit of excitement in the game if pollution starts appearing and you cannot remove it yet.
At Chieftain level, 5 citizens are content, at Deity none!
At Chieftain level 25% corruption, each level up add 25% until at Deity 150%!
At Chieftain level 200% optimal number of cities, each level up drop 25% until at Deity 75%.
Some units may now cost during Anarchy!
Town: 8 free units
City: 4 free units
Metropolis: 0 free units
The lesson here is that the later in the game it is, the more costly Anarchy can be! Be careful.
That's it, enjoy!
The culture border level is now at a maximum of 100! BUT...every building that did not give any culture points now gives you 1. This means you need to focus on developing tiles in the immediate area of a town in its early stages but that every building is now culturally significant (hence the name of the mod).
In non-PTW version, turns taken to discover techs can now be from 1 to 100 and the tech rate has been lowered 25%.
In PTW version, turns taken to discover techs can now be from 1 to 1000 and the tech rate has been pushed up! However, the timescale has been extended - you begin in 9000 B.C.
To compensate every labourer now produces 1 science beaken. Scientists produce 3! Entertainers and taxmen produce none however.
This provides more interesting variety in the tech research length; maximum of 40 turns was too boring in my opinion.
Towns go up to size 7 and cities 15. Your civilization will feel less tight this way.
Map sizes have all gone up and give you more room for your civilization to breathe.
Alphabet is required in order to build Barracks. Think of it as educated military training.
Free Artistry is required to enable workers to clear pollution. This should create a bit of excitement in the game if pollution starts appearing and you cannot remove it yet.
At Chieftain level, 5 citizens are content, at Deity none!
At Chieftain level 25% corruption, each level up add 25% until at Deity 150%!
At Chieftain level 200% optimal number of cities, each level up drop 25% until at Deity 75%.
Some units may now cost during Anarchy!
Town: 8 free units
City: 4 free units
Metropolis: 0 free units
The lesson here is that the later in the game it is, the more costly Anarchy can be! Be careful.
That's it, enjoy!
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