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SCENARIO: World War II

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  • SCENARIO: World War II

    I've just uploaded version 1.01 of my World War II scenario. Please note that this is the raw BIC file, not a saved game, so you can choose your side in the editor.

    New in this version:

    * Added the following cities: Vladivostok, Irkutsk, Lanchow, and Ansi
    * Added the beginnings of the trans-siberian railway
    * Reduced production in certain allied cities
    * Changed city name "Narvie" to "Narvik"
    * Increased production in Chelyabinsk
    * Added oil resources in Romania and Caucasus
    * Rebalanced units in Southeast Asia theatre
    * Removed the Airport improvement due to problems with the airlift feature
    * Added more airplanes in Western Europe
    * Added more tanks to Eastern Europe

    Here is the game map:



    And here is a screenshot of the Eastern Front:



    As always, please e-mail me or post any comments. I would be interested in working with anyone to improve the scenario. Thanks for your support!

    Mike
    mike@gamescope.net
    Attached Files
    Last edited by mdelprete; July 24, 2002, 23:08.

  • #2
    Awsome! I've been waiting for a WW2 scenerio in Civ 3 since the game came out -- WW2 was always my favorite part of Civ 2. I'll give it a try, and let you know what I think!

    -- adaMada
    Civ 3 Democracy Game:
    PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
    Intersite PTW Game: Member of Apolyton

    Comment


    • #3
      i cant wait for for the finished, polished product. thank you, firaxis!

      Comment


      • #4
        This is great!

        A few Ideas: More island cities in the pacific, and definitely more chinese cities. If I think of more, I'll let ye know!
        http://www.ststs.com/CGI_BIN/YaBB/YaBB.pl?board=cut
        Dan Severn of the Loose Cannon Alliance
        ------------------------
        ¡Mueran todos los Reyes!

        Comment


        • #5
          Another thought;

          Rename "SAM battery" as "Chain Home Radar"
          http://www.ststs.com/CGI_BIN/YaBB/YaBB.pl?board=cut
          Dan Severn of the Loose Cannon Alliance
          ------------------------
          ¡Mueran todos los Reyes!

          Comment


          • #6
            hhmmmmm. My downloads don't work properly, ie not at all.
            "Giving money and power to government is like giving whiskey and car keys to teenage boys."
            --P.J. O'Rourke

            Comment


            • #7
              For the next version I've added a few more East Asian cities for the Allies. That should help balance things out.

              Sean, if the download still doesn't work, send me an e-mail (mike@gamescope.net) and I'll e-mail it to you.

              Thanks!

              Mike

              Comment


              • #8
                wow! very good work.

                Comment


                • #9
                  Keep at it, this one has great potential.

                  I would disable airlifting, as it means one doesn't need to use transports very much.
                  http://www.ststs.com/CGI_BIN/YaBB/YaBB.pl?board=cut
                  Dan Severn of the Loose Cannon Alliance
                  ------------------------
                  ¡Mueran todos los Reyes!

                  Comment


                  • #10
                    excellent scenario, but both sides should start off with large armies. there arent enough units for either side. there should be big tank battles in russia, air battles over england and germany, and sea battles in the pacific from turn 1.

                    keep up the good work!

                    Comment


                    • #11
                      Originally posted by jdd2007
                      excellent scenario, but both sides should start off with large armies. there arent enough units for either side. there should be big tank battles in russia, air battles over england and germany, and sea battles in the pacific from turn 1.
                      He's right. By the time 1942 rolled around, there were a lot of divisions running about all over the place. In every theater you can basically take out one tank and the whole front collapses as it stands now. Add a few more units to help balance that out.

                      Comment


                      • #12
                        Thanks for the feedback, guys. I'll look at adding some more units in the next round.

                        Quick question about airlifing: how do you disable it? It's not an option in the editor for the airfield. If there is no easy way, I'll just remove all but a few key airfields and make the production cost very, very high. That should take care of things.

                        Mike

                        Comment


                        • #13
                          I've uploaded a new version of the scenario. Let me know what you think!

                          Mike

                          Comment


                          • #14
                            Try disabling "Allows air trade"

                            I'l get on playtesting 1.01 tomorrow.

                            EDIT: Please increase the range of aircraft, so strategic bombing is more useful.

                            Does anyone know how to increase ranges beyond 8?
                            http://www.ststs.com/CGI_BIN/YaBB/YaBB.pl?board=cut
                            Dan Severn of the Loose Cannon Alliance
                            ------------------------
                            ¡Mueran todos los Reyes!

                            Comment


                            • #15
                              bump

                              very good, im doing great in my game. again, need a lot more units, for big battles in the first round

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