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UTILITY: Hacked Civ 3 1.29f editor

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  • #16
    Re: UTILITY: Hacked Civ 3 1.29f editor

    nice idea, hope you can find a solution for the auto-exit-problem!

    Originally posted by Solver
    Adding/removing eras
    Adding/removing experience levels
    i see problems here, that the program won't know, which comes first.

    Adding/removing spy missions
    Adding/removing worker jobs
    even if you can get this to work. you can't define, what happens. i think "remove forrest" is hardcoded. it would be nice if firaxis would make this possible with fields e.g.
    convert [xxxx] into [yyyy]
    then one could bring back the engineers from civ2 (build hills, etc.)

    Adding/removing difficulty levels
    Adding/removing terrain types
    Adding/removing world sizes
    these should be handlable by the application... i think, that IF you can get one of these to work, it'll be from this group!

    anyway, thanks for the hacking
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

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    • #17
      Of course, if I added a new worker job, it wouldn't know what to do. Just the buttons .

      But I suppose someone with more skills than me needs to find an exit solution, if there is one. If not, forget the idea .
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #18
        Originally posted by Solver
        Of course, if I added a new worker job, it wouldn't know what to do. Just the buttons .

        But I suppose someone with more skills than me needs to find an exit solution, if there is one. If not, forget the idea .
        more skills... maybe.
        source code --> definetly
        - Artificial Intelligence usually beats real stupidity
        - Atheism is a nonprophet organization.

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        • #19
          Nah if they gave me Civ 3 sourcecode, it would be a bit easier .
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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