There's a scenario I've been wanting to make for a while now, but I'm only kinda half-into Civ right now so I probably wouldn't bother unless I had help.
The setting of the scenario is simple: at some point late in Victorian times, an alien (I've got a wicked hankering to say Martian) ship crashes in some remote locality (I'm thinking the Australian outback, hence the title). This is neither a historically oriented (duh) or true sci-fi scenario. Rather, the true premise is based in the gameplay: one civ starts out with a massive tech lead and nothing else, facing a number of hostile enemy civs who have huge, well-developed empires with crushing industrial capacity and massive, although comparitively dated, armies.
The main problem here is that this scenario would require considerably large amounts of new unit artwork, and while I can draw well enough to do still frames I tend to do very poorly when it comes to animating. Granted, there are plenty of freely available futuristic unit icons, some of which could mesh pretty well with the ideas I have, but I'd still like to have custom animations. I'm not much of an optomist, though, and I realize my odds of getting a full animated set are slim, so I'd probably go with still frames anyway and point users to potential alternate graphics. If anyone could potentially contribute artwork, I'd appreciate it, although it's probably not necessary.
The other, lesser problem is that I don't have much detailed knowledge of the political and military landscape at any point in the possible window I'm looking at setting this in (1870-1900), nor am I firmly steeped in sci-fi lore, so if anyone has any pointers on setting up the map to start (including civ distribution) or any ideas for a future era that they've been mulling over, I'd be very appreciative of any brainstorming you could contribute. For the tech tree, I'm looking for something halfway between realistic present assumptions of future technology and sci-fi fantasy; I'm not going to let the need for realism get in the way of having interesting units, but at the same time I still want to be able to work things out in a tech tree that you can follow without needing huge feats in suspension of disbelief.
The setting of the scenario is simple: at some point late in Victorian times, an alien (I've got a wicked hankering to say Martian) ship crashes in some remote locality (I'm thinking the Australian outback, hence the title). This is neither a historically oriented (duh) or true sci-fi scenario. Rather, the true premise is based in the gameplay: one civ starts out with a massive tech lead and nothing else, facing a number of hostile enemy civs who have huge, well-developed empires with crushing industrial capacity and massive, although comparitively dated, armies.
The main problem here is that this scenario would require considerably large amounts of new unit artwork, and while I can draw well enough to do still frames I tend to do very poorly when it comes to animating. Granted, there are plenty of freely available futuristic unit icons, some of which could mesh pretty well with the ideas I have, but I'd still like to have custom animations. I'm not much of an optomist, though, and I realize my odds of getting a full animated set are slim, so I'd probably go with still frames anyway and point users to potential alternate graphics. If anyone could potentially contribute artwork, I'd appreciate it, although it's probably not necessary.
The other, lesser problem is that I don't have much detailed knowledge of the political and military landscape at any point in the possible window I'm looking at setting this in (1870-1900), nor am I firmly steeped in sci-fi lore, so if anyone has any pointers on setting up the map to start (including civ distribution) or any ideas for a future era that they've been mulling over, I'd be very appreciative of any brainstorming you could contribute. For the tech tree, I'm looking for something halfway between realistic present assumptions of future technology and sci-fi fantasy; I'm not going to let the need for realism get in the way of having interesting units, but at the same time I still want to be able to work things out in a tech tree that you can follow without needing huge feats in suspension of disbelief.
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