I haven't the artistic ability, nor the know-how to create brand new units, but the other day i was in the unmodified civ editor playing around with unit stats when i got an idea for a mercanary unit.
I immediately pulled up the explorer unit becuase i never use it and renamed it mercanary and changed its icon to that of a marine. The special thing about this unit is that i gave it the hidden identity trait of a privateer. Im not sure if it works yet because i haven't gotten far enough in my scenario to use it.
I gave it a rating of 8-4-1, but it treats all terrain as roads (i just imagine a small company of mercs sliping through the jungle fairly easily when compared to an army of regulars) and has a hit point penalty of -1 in order to try and simulate the less trained nature of a corp of mercanerys when compared to regulars. They also require rubber as a strategic rescource (i dont know any practical realistic reason why, though i thought they needed to come later in the game and they need to be restricted in use)
To kind of balance the game so i dont have everybody attacking everybody else with soley mercs, i made them more expensive in shields, but i dont remember how much. I hope it works because i think a hidden nationality ground unit could make the game play in the later stages of a game more exciting, at least for awhile.
If anybody has any ideas that can run with this, or if anybody has already tried it and has useful information for me, i'd be really interested. I would appreciate any feedback at all, really.
Also if any of you Tech jockeys out there have any interest in creating a brand new unit of this type (instead of just reusing the marine figure and covering up the Explorer unit like i did, in other words...which i heard caused computer problems anyway) then i would love to hear it.
I immediately pulled up the explorer unit becuase i never use it and renamed it mercanary and changed its icon to that of a marine. The special thing about this unit is that i gave it the hidden identity trait of a privateer. Im not sure if it works yet because i haven't gotten far enough in my scenario to use it.
I gave it a rating of 8-4-1, but it treats all terrain as roads (i just imagine a small company of mercs sliping through the jungle fairly easily when compared to an army of regulars) and has a hit point penalty of -1 in order to try and simulate the less trained nature of a corp of mercanerys when compared to regulars. They also require rubber as a strategic rescource (i dont know any practical realistic reason why, though i thought they needed to come later in the game and they need to be restricted in use)
To kind of balance the game so i dont have everybody attacking everybody else with soley mercs, i made them more expensive in shields, but i dont remember how much. I hope it works because i think a hidden nationality ground unit could make the game play in the later stages of a game more exciting, at least for awhile.
If anybody has any ideas that can run with this, or if anybody has already tried it and has useful information for me, i'd be really interested. I would appreciate any feedback at all, really.
Also if any of you Tech jockeys out there have any interest in creating a brand new unit of this type (instead of just reusing the marine figure and covering up the Explorer unit like i did, in other words...which i heard caused computer problems anyway) then i would love to hear it.
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