This would of been discussed previously but I can't find. In 1.21 any new game I start doesn't have any goody huts. Couldn't find in the editor option to turn them back on. Sounds like a pretty straight forward thing to do. Any help?
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You can set them to Sedentary, I haven't tried this yet. I will later since you have peaked my curiousity on the subject.
Sedentary is supposed to have village bound Barbarians. I would hope you could differentiate still, between Good barbs and Bad barbs, using the graphics.
I have enjoyed learning elsewhere that non military yields better results than military, Now, I have a reason to build the Scouts.
Using military units results in a higher rate of bad Barbs showing up in the goody huts, esp. if you are playing a civ with a high aggressive level.
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Originally posted by kring
You can set them to Sedentary, I haven't tried this yet.
As for the Barb setting, you should just leave them on Raging. They really aren't very damaging in Civ III, not like they were in II. More of an inconvenience than anything else. And it never hurts to have an element of surprise in a game. I kind of wish they were a little bit tougher myself, at least they should be able to raze a city or two.
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Originally posted by Willem
That's a new one to me. It's been awhile since I've had a look in the editor, I'm just waiting until all the patches and XP are out. Everytime there was a new patch, I had to start my mod all over again.
As for the Barb setting, you should just leave them on Raging. They really aren't very damaging in Civ III, not like they were in II. More of an inconvenience than anything else. And it never hurts to have an element of surprise in a game. I kind of wish they were a little bit tougher myself, at least they should be able to raze a city or two.
I find Raging can be quite damaging; more often the other civs than me. They can know pop off a city as well as steal your gold, kill your units, destroy whatever is in the city build queue, esp. if it is about to be built; and a stack of 20-30 Horsemen come charging in. I do miss them being able to capture a city, and starting their own civ. That was exciting.
If you want more challenge, here's one: in one game, I changed them the Advanced Unit to Cavalry. Definitely. more challenging. Caravel for naval, and Basic was Spearmen.
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Originally posted by kring
I find Raging can be quite damaging; more often the other civs than me. They can know pop off a city as well as steal your gold, kill your units, destroy whatever is in the city build queue, esp. if it is about to be built; and a stack of 20-30 Horsemen come charging in. I do miss them being able to capture a city, and starting their own civ. That was exciting.
If you want more challenge, here's one: in one game, I changed them the Advanced Unit to Cavalry. Definitely. more challenging. Caravel for naval, and Basic was Spearmen.
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No, they can't raze a city now, but they can reduce it in size. I have had several size 3 towns become size 1 after the Barb Horders overwhelmed my defenders. I hadn't seen this happen before the patch, 1.17 I think. I don't know how many they can kill in such raids.
The Cavalry unit was unintentional. I was toying with different units. Wiped out quite a few citizens in all the civs, and a number of units too. I moved some of my more valuable units outside the cities until after the Barbs did their number. What was interesting is that my Warriors would able to survive against the Cav. about 2/3 of the time, even on regular terrain unfortified.
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Originally posted by kring
No, they can't raze a city now, but they can reduce it in size. I have had several size 3 towns become size 1 after the Barb Horders overwhelmed my defenders. I hadn't seen this happen before the patch, 1.17 I think. I don't know how many they can kill in such raids.
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I agree razing a city would be nice and realistic as well. I had never had them kill people in my cities before the 1.17 patch, though. The problem some people would bring up is: what happens if they raze your only city, and you have no Settlers built yet? You would lose the game. A lot also depends on how much unfog areas of the map are left when the Barbs go Mass Uprising. The more fogged areas, the more Camps to deal with.
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Originally posted by kring
I agree razing a city would be nice and realistic as well. I had never had them kill people in my cities before the 1.17 patch, though. The problem some people would bring up is: what happens if they raze your only city, and you have no Settlers built yet? You would lose the game. A lot also depends on how much unfog areas of the map are left when the Barbs go Mass Uprising. The more fogged areas, the more Camps to deal with.
The reason I bought up the point was because someone else would have if I didn't.
I haven't had this happen, but some other people have where you visit your first goody hut, and bam the young warriors pop up, and Settler is toast.
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Originally posted by kring
I haven't had this happen, but some other people have where you visit your first goody hut, and bam the young warriors pop up, and Settler is toast.
Unless you're Expansionist, leave huts alone until you have a Warrior, or two. The bottom line is, don't go exploring until you have some defense established in your first city(s).
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