Hey guys Im looking to tweak the rules to rebalance the 6 traits. Many complain that scientific/industrous/religous are stronger than the other 3. Does anyone have any good ideas on how to best redress the traits using current rules?
Heres one idea to give expansionist a little more of an edge:
Give the scout unit the ability to settle, nename it "poineers" or "Squatters" or something.
Heres one idea to give expansionist a little more of an edge:
Give the scout unit the ability to settle, nename it "poineers" or "Squatters" or something.
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