The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
ATTENTION: When playing the Fertile Crescent map, 'Culturally Linked Start Loc.' MUST be checked for civs to start in proper location.
CHANGES from 2.5i
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* Modified search paths
biqs may be located in ..\conquests\conquests OR ..\conquests\scenarios as long as the TAM 2.5 folder is in one of those two locations. MP play requires biqs to be in scenarios folder.
* Included additional TAM Large No Wolves map
intermediate no-barb performance due to wolves taking a lot of time at start
* Rename Berber to Imazighen; Noun = Amazigh; Adjective = Amazigh
Civilopedia text updated
* Ocean trade on random maps only = Navigation
Civilopedia text updated
* Marble is now required for G.Library, Oracle, Pantheon, and Temple of Zeus
* Library of Nineveh, Sphinx, and Temple of Solomon are now tourist attractions
Civilopedia text updated
* Reduced unit support in City States to 0/1/1
* Companion Cavalry and Guard Cavalry are now 6 attack and +1 HP
[c3c] 1.22(f?)
For better barbarians, add NoAIPatrol=0 to conquests.ini (see this thread )
I downloaded 2.5 a while ago and have played it quite a bit, how do I know its version "i"?
Was there other tweaks to 2.5 that I dont know about somewhere? or is the first "change"?
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Originally posted by thamis
Next TAM version is coming with CIV4.
Cool, thanks
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
On Monarchy I'v done best with the huns. Polytheistic conquest with Pyramids. Conquered the nearly all Turkey, Mesopotamia, Egypt, as well as useful wonders like Great Wall, Military Training, Etruscan Pottery, Alexander's Army, Leadership, Aqueduct of Marib...
The only Civ that came close was Assyria. I beat all Mesopotamian Civs around and established a big and unchallenged Empire with Super Science City in Tyre.
But it seems to me that the hun raider and war chariot are little overpowered.
You need to start a new thread and include a poll. I'm not sure there is an appropriate forum to do it in since it will be mod specific and most TAM players will miss the thread anyway.
The best you can do is wait and see what kind of answers you get here.
[c3c] 1.22(f?)
For better barbarians, add NoAIPatrol=0 to conquests.ini (see this thread )
Making so to assimilate the other earlier (POttery and barracks everywhere)
To do a poll you have to start a new thread and select "poll" on the bottom before you reply, then reply and the poll will pop up
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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