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Abandon City.....wtf?

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  • Abandon City.....wtf?

    According to the readme for patch 1.21f, there has been added a right-click option on cities for 'Abandon City'.

    I cannot find any reference to this on the Civ3 website or on the forums, nor in the Civilopedia.

    Can anyone please tell me what 'Abandon City' does? (and I mean the specific ramifications, I do have some idea of what it would do, but I've been afraid to try it.)

    Thanks in advance.
    "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

  • #2
    The city vanishes (without getting you a settler or worker or anything) and all units inside just stay on the now empty tile.

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    • #3
      Its a fix for the pain of having to starve your cities down to 1 or 2 then building a worker or settler
      We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
      If any man be thirsty, let him come unto me and drink. Vampire 7:37
      Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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      • #4
        Do you get any gold back from your improvements? Should you try to sell improvements before you abandon?

        What happens to your citizens?

        What about the accumulated Culture from the city, is it spread to your other cities, or just gone?
        "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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        • #5
          Sell the improvements. The citizens vanish. I'm not sure but the culture wouldnt be subtracted, you just wont get any more from a city that doesnt exist.
          We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
          If any man be thirsty, let him come unto me and drink. Vampire 7:37
          Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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          • #6
            Originally posted by steven8r
            Do you get any gold back from your improvements? Should you try to sell improvements before you abandon?

            What happens to your citizens?

            What about the accumulated Culture from the city, is it spread to your other cities, or just gone?
            You don't get any gold for the improvements, the citizens just die (without producing settlers or workers), and I'm pretty sure that the culture is gone as well.
            I usually only abandon cities if they are worthless cities captured from the enemy, so I most of the time they don't have any culture anyway.

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            • #7
              Originally posted by SpencerH
              Its a fix for the pain of having to starve your cities down to 1 or 2 then building a worker or settler
              Actually, that reminds me of something in my 1.21 game. I took over a city w/2 population and attempted to build a settler to disband it and move it over a bit, rush building it with money to get it done before it grew to 3 and it wouldn't finish building it. I think it might be because the governor was switched on, but am not certain.

              Is that "build settler in size 2 city to disband it" feature disabled in favor of the abandon city option, or is it simply a matter of switching off the governor for that city so he won't stop the disbandment of his city as a job-preservation measure?
              |"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
              | thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |

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              • #8
                Originally posted by Sinapus


                Actually, that reminds me of something in my 1.21 game. I took over a city w/2 population and attempted to build a settler to disband it and move it over a bit, rush building it with money to get it done before it grew to 3 and it wouldn't finish building it. I think it might be because the governor was switched on, but am not certain.

                Is that "build settler in size 2 city to disband it" feature disabled in favor of the abandon city option, or is it simply a matter of switching off the governor for that city so he won't stop the disbandment of his city as a job-preservation measure?
                At least in 1.21 the settler will only get produced when the city has size three. I could never abandon a city by producing a settler in a size 2 city, and as far as I know that wasn't possible in earlier versions either.
                I see that almost every time I start a new game. After building the first warrior, the governor always wants to build a settler. But although there are already enough shields produced, the settler only gets released when the city grows to 3. Of course, another reason is also that you would abandon your capitol / last city in this case, so you would have lost the game. But as far as I can remember, in all the cities of size 2 where I produced settlers, they never get completed before the city grows and the surplus shields are just wasted.

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                • #9
                  To abandon a city by producing a settler the food production must be ZERO growth. Not zero food, zero growth. Not negative growth either, ZERO. That means the city cannot be under the control of the governor as the governor will change the food production.

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                  • #10
                    The zero growth is the key. There is a QUIRK, though. I have read several posts where it took a long while for it to disband with zero growth, but those are the exceptions; fully 95% of those who set it to zero growth can disband it this way.

                    Thank you for the tip about selling improvements first. I don't usually try the trick so I hadn't thought of doing the sell.

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