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UNIT: Commando

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  • UNIT: Commando

    I've got a present for ya!
    O.k. my first posting her for a while, you can get some of my WWII tanks from Civfanatics if you want them (I'm not going to post them again cos it would take for ever, theres 3 new tanks and three new aircraft) Just create a new folder in your CivIII/Art/units folder and call it Commando, place the contents of the zip (you will have to save the zip as a zip file, cos otherwise all you get is this useless attachment file) in to the folder.

    You will have to add the unit to a new scenario, check my t34 thread for details of how you can do this.
    Attached Files

  • #2
    The commando has a Civ coloured uniform, so you may want to change the colours of your civs before using him, I find the following work well

    Dark green (american)
    Brown (chinese or japanese)
    White (Finland or Norway)
    Grey or black (germany)
    dark red (russia)
    orange-desert colour (england)

    Here is a picture of the model;
    Attached Files

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    • #3
      It looks really cool.
      Creator of the Civ3MultiTool

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      • #4
        Running looks as robot. Maybe name it 'The Terminator T1000'
        CiviPort

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        • #5
          Ha , yes The run is unfortuately quite odd. This is my first attempt at infantry, tanks are easy, but my 3d program doesn't realy suport animation so i had to create all the objects group them in to limb groups (arms body les head hands etc..) and then move the limbs a small degree at a time, and render the new pose, around 15 frames of animation. Very difficult, I need a new 3d editor.

          After I had finished I realised that the pivot point that I had moved the legs from was too low, the legs should rotate on the hip joint that is mid buttock, but mine (the animation) moves from mid thigh. Thus the apearence that he is doing a walking race.
          Later units won't have this problem and also should have shadows (still havent found awork around for that one yet.)

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