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  • Problem with sounds with new units

    Can someone tell me why the sounds of my new units can´t be heard!
    JYP is gonna win SM-Liiga this year!

  • #2
    Try this thread
    Up the Irons!
    Rogue CivIII FAQ!
    Odysseus and the March of Time
    I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

    Comment


    • #3
      Originally posted by zulu9812
      Try this thread
      I read that thread Zulu, and I was wondering, was that the Bandit unit done by Dark Sheer you're talking about? If so, he had a spelling mistake in the ini file. He had "Calvary", as in Christianity, when it was supposed to be "Cavalry". I had a problem with the sound as well with that unit, until I noticed the error.

      Comment


      • #4
        Hot damn yeah! Willem - you genius. I must have read that ini file over and over, but it always registered in my head as "cavaklry", even though it said "calvary". I changed the ini, it's not been tested yet but hopefully it should work.

        Cheers!
        Up the Irons!
        Rogue CivIII FAQ!
        Odysseus and the March of Time
        I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

        Comment


        • #5
          Yes, it will work. As soon as I fixed the spelling mistake I had sound. Fortunately, I noticed it right away. He sure did a nice job on that one didn't he? I'm using it as a colorless unit, like an Old West outlaw.

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          • #6
            I used it as an upgrade for cavalry (8.4.3, Blitz), so I don't have a whole load of useless units when everyone discovers tanks.
            Up the Irons!
            Rogue CivIII FAQ!
            Odysseus and the March of Time
            I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

            Comment

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