A very popular change for various mods seems to be completing upgrade paths. Now certainly this move has a lot of merit to it; for starters, it means no more longbowmen being built in 1900 A.D., even by cruddy little civs with no resources, and it does help encourage players to use the formerly dead-end units more often. Even I do tend to limit my use of swordsmen and longbowmen unless absolutely necessary, although I do know the value of powerful but highly expendable attackers; those knights are expensive!
However, while the former point--getting units to obsolesce and disappear from the build queue--is an unquestionably good move, I take issue with the latter. The problem, as I see it, is not that not enough units upgrade; it's that upgrades are too easy and too prevalent! Given enough money and a couple barracks, a podunk little civ with a quaint musket guard can turn into a strong, modernized superpower with infantry overnight; heck, I've done it myself more than once. Unfortunately solutions are limited; there aren't any settings to fine-tune upgrading abilities in the editor, so really the only thing that could be done is to define paths for upgrading (and thus obsoleting), but remove the upgrade ability for most or all units. This would have an undeniably serious impact on gameplay, but not a negative impact at all in my view. Many people complain about the lack of transitional units; why boldly emphasize the contrast with instantaneous, nation-wide upgrades the moment a new tech becomes available?
There is the issue of AI adaptability. Many people have noticed that the AI doesn't cope very well with the existing upgrade system; the AI definitely upgrades and upgrades often, at least with the new patch, but its money management techniques leave it scraping for money to upgrade a few units here, a few units there, compared to the human player who's often already saved up several thousand gold to instantaneously modernize their army (or simply keeps a large surplus for general use). The AI already seems to often have an overly large number of old-fashioned units lying around, and so one might be justifiably concerned about accentuating this; on the other hand, however, now the HUMAN player would likewise have large numbers of obsolete units in their army.
Has anyone ever tried a mod with this sort of change? Any comments?
However, while the former point--getting units to obsolesce and disappear from the build queue--is an unquestionably good move, I take issue with the latter. The problem, as I see it, is not that not enough units upgrade; it's that upgrades are too easy and too prevalent! Given enough money and a couple barracks, a podunk little civ with a quaint musket guard can turn into a strong, modernized superpower with infantry overnight; heck, I've done it myself more than once. Unfortunately solutions are limited; there aren't any settings to fine-tune upgrading abilities in the editor, so really the only thing that could be done is to define paths for upgrading (and thus obsoleting), but remove the upgrade ability for most or all units. This would have an undeniably serious impact on gameplay, but not a negative impact at all in my view. Many people complain about the lack of transitional units; why boldly emphasize the contrast with instantaneous, nation-wide upgrades the moment a new tech becomes available?
There is the issue of AI adaptability. Many people have noticed that the AI doesn't cope very well with the existing upgrade system; the AI definitely upgrades and upgrades often, at least with the new patch, but its money management techniques leave it scraping for money to upgrade a few units here, a few units there, compared to the human player who's often already saved up several thousand gold to instantaneously modernize their army (or simply keeps a large surplus for general use). The AI already seems to often have an overly large number of old-fashioned units lying around, and so one might be justifiably concerned about accentuating this; on the other hand, however, now the HUMAN player would likewise have large numbers of obsolete units in their army.
Has anyone ever tried a mod with this sort of change? Any comments?
Comment