Hi guys,
I had an idea for a mod that could make for interesting gameplay. In this mod, the movement rate for most units is doubled. This will make gameplay faster paced, and will also emphasise the differences in the movement points required to move through different terrain.
A few units create problems with this mod idea and this is what I would like to discuss.
Problem units:
* Galley - A galley that can move 6 squares would have a much greater capacity to cross oceans, and this is not desirable. The solution that I feel would be the best would be to spread the movement speeds of the naval units out over a greater range, so that Galleys move 3 squares and Battleships move 12.
* Modern armor - This unit can attack multiple times in a turn, and giving this unit a potential 6 attacks a turn would be devastating to game balance. I feel that the best solution is to increase the production cost of this unit by 50% to 100%.
I would also like to know if anyone else has tried a mod like this, and if so, what the effects were and any other problem units that were found.
I had an idea for a mod that could make for interesting gameplay. In this mod, the movement rate for most units is doubled. This will make gameplay faster paced, and will also emphasise the differences in the movement points required to move through different terrain.
A few units create problems with this mod idea and this is what I would like to discuss.
Problem units:
* Galley - A galley that can move 6 squares would have a much greater capacity to cross oceans, and this is not desirable. The solution that I feel would be the best would be to spread the movement speeds of the naval units out over a greater range, so that Galleys move 3 squares and Battleships move 12.
* Modern armor - This unit can attack multiple times in a turn, and giving this unit a potential 6 attacks a turn would be devastating to game balance. I feel that the best solution is to increase the production cost of this unit by 50% to 100%.
I would also like to know if anyone else has tried a mod like this, and if so, what the effects were and any other problem units that were found.
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