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  • MAP: Ultimate Map of Europe

    At least, in my opinion.

    It's the map originally created by Aanar, which I liked very much, but found some problems with, so I modded some stuff in it, as well as changed some things in the actual terrain (like all the rivers that were EVERYWHERE). Some things you might want to change if you like the ORIGINAL game is how I made archers and longbowmen bombard instead of directly attack (in case you want to change that), and made settlers use 3 population (and some other things very much like the Blitz mod). I included all the correct starting locations for all civs, and they're named appropriately (though some of the units aren't correct). I may do some more work on it later. In case anyone ever uses a map for any European scenarios, I highly recommend this one.

    [color=sandy brown]Okay, first update, after 58 downloads. Aanar's modded map v1.1 I'll call it.

    New leaderheads updated, along with animations (they don't really move, so don't bug me about that. ). As always, make sure you backup your originals, cause if you overwrite them, then they're gone. Obviously, the .flc files need to go into the flic folder, and the .pcx files need to go into the leaderhead directory.

    Removed rubber as a requirement for modern units, as Norm did, since, as he had stated, rubber can't really ever be found in Europe naturally.

    The filesize for the animations and leaderheads got over 5 MB (even in the zip (!)), so I'm going to host it on one of my own sites instead in a link at the end of this post.

    Okay, when I edited this post, the file attachment disappeared, so I'll post it in a new post further down. Sorry guys. [/color]

    Version 1.2 after 9 downloads:
    - Added some plains terrain in places, and removed some. The same done with mountains, and tundra.
    - Removed the passage between the Aegean and Black Seas.
    - Fixed Austria's name, and made them Expansionist (since they were only Militaristic before).
    - Defined Arabia (poorly). If anyone knows the geography and terrain better, please contact me.
    - Added Iron to Ukraine.
    - Removed all rubber from the map.
    - Added some island here and there.
    - Moved Turkey's start location to Istanbul/Constantinople to emphasize their importance on that region (as well as make Middle East to Balkans passage possible, making things more interesting).
    - Fixed Archers and Longbowmen (Before, they couldn't bombard {had to hit that flag}, or attack directly, and were pretty useless).

    Oh, by the way, if you didn't notice, I changed the colors around a bit. The barbarians are now yellow (sorry to all those that had to figure that out the hard way. ), and the French are white. So what, I like the French, I think they deserve better than pink.

    Also, my former site kicked me out, so I have nowhere to host that beautiful 5 MB file for all the leaderheads and animations, so I'll try to find somewhere to put that so you guys can use them. Thanks for all your patience.


    Version 1.3 after 23 downloads
    Okay, got quite a few changes this time.

    - Made Egypt a little less fertile (Egypt was getting waaaaay to strong)
    - Eliminated Denmark and made Israel, in order to help slow the expansion of Egypt and Arabia
    - Created some new units (instructions later on)
    - Modified some resources
    - Made the Man O War (Ship of the line) available to all units, while making new Longbowman unit the UU for the British. Crossbowman now takes the place of Longbowman for all other civs
    - Upped some units' stats
    - Moved the starting location of Poland a bit further east to allow Germany more room to grow (they were getting very scrunched)
    - Created new 'Phalanx' unit to take the place of the former Archer, since Archers and Longbowmen/Crossbowmen now are only bombard units

    Okay, I have a few new units to include. Crossbowman, Phalanx, Grenadier, Partisan, and I renamed Man-O-War to Ship of the Line. Therefore, in order to allow these new units to work correctly, create new folders with the names of those units inside the Art/units folder. Then, copy all files from the Longbowman folder to Crossbowman, Hoplite to Phalanx, Rifleman to Grenadier, Infantry to Partisan, and Man-O-War to Ship of the Line. Once that is done, find the "Longbowman.INI" file inside the Crossbowman folder, and rename it to "Crossbowman.INI". Do the same for each new unit.

    That will allow you to use the new units in the game.

    That should be it for 1.3... if anyone has any problems, let me know and I'll look into it. Thanks, and hope you enjoy it.


    Final Version, after 381 downloads

    Okay, here it is, the final version. Map only, no custom rules. I can put up a modded version if someone wants me to, but it requires a lot of new units.

    I finally finished it now that 1.29f has come out since I can set starting locations now, fully flat map, as well as the fact that the new editor is out for scenario purposes. Anyone can use it for scenarios, just give me a shout-out.

    'Til lata.

    | FILE FURTHER DOWN
    V
    Last edited by Jon Shafer; July 28, 2002, 02:40.

  • #2
    And here's a picture. Note that I scaled it so it looks correct, and included players' start locations as well.

    [color=sandy brown]Version 1.1:
    Okay, here's a newer updated version. Yes, it's a far cry from Norm's map, but it's being shaped into a more accurate map as we speak. If someone can provide me with a list of accurate locations and amounts of resources (that still allow for fun and balanced gameplay), then please post. [/color]

    Version 1.2:
    You can see some of the terrain changes I made. *Winces* I know Arabia is bad, someone help me.


    Version 1.3:
    All starting locations are updated, and correct colors are presented.
    Attached Files
    Last edited by Jon Shafer; May 21, 2002, 12:23.

    Comment


    • #3
      Hmmm, a problem I didn't notice before has occurred. When you try to play a country that doesn't yet have a leader portrait, the game will crash. So at the moment for this version, you'll have to play one of the standard civs until I can fix it.

      Comment


      • #4
        Hi Trip, it looks nice!
        Do u know if its possible to play on this map using the original rules and civs and just use the map ONLY.

        BTW: Is it a flat map?

        BTW2: The land around the Nile should imo be very furtile and good.
        Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

        The new iPod nano: nano

        Comment


        • #5
          If you want the original rules, then go into the editor, and under the "Rules" menu, select "Restore default rules".

          I'll post a flat map (modded by Gramphos' CMT), that should work, in my next post once I get around to it.

          Comment


          • #6
            Map looks ok...however, there are still many problems;

            1. Some odd forest tiles on the coast of libya.
            2. Arabian peninsula looks unfinished. There should be hills.
            3. Scandinavia and Northern Russia should be covered with forest.
            4. Just use placeholders for the leader portraits you don't have yet.
            5. The Sahara area is a bit plain, although this way you get some of the Nile valley portrayed better.
            6. Iceland is too green and doesn't have Iron in real life. (there are some other misplaced resources, too)
            7. 1 Rubber is a bit little for 16 civs to compete over..

            /Norm, the Giga map of Europe guy
            Click here for Norm's Giga Map of Europe

            Comment


            • #7
              If someone had an accurate list of resources available, then I would appreciate it. Further enhancing parts of the map will be in the next version, which I plan to post tomorrow (Saturday). Anyways, thanks for the suggestion, Norm, the giga-map of Europe guy (who's map I have, btw ).

              Comment


              • #8
                THE FILE

                [color=sandy brown]Here is version 1.1 of AME. Sorry about not being able to post it up further. [/color]

                Version 1.2 now up, with updated Europe.c3b file as well.

                Version 1.3

                Final Version.
                Attached Files
                Last edited by Jon Shafer; July 28, 2002, 02:41.

                Comment


                • #9
                  This version looks better already, still some minor issues: (don't get me wrong..the map looks good and I know it's quite some work to get it look good

                  1. Hungary is not spelled 'Hungry'
                  2. You might want to close the Bosporus, pulling the Balkans and the middle east closer together, and giving considerable power to whoever possesses the city on the place of Istanbul/Constantinople/Byzantium. Setting one starting location on that spot might also make it clear to the AI.
                  3. Finish the Arab Peninsula, Mecca, Medina etc. aren't in the middle of a plain desert..there are hills there.
                  4. Make a mountain out of the Etna.
                  5. I think the Uranium in Switzerland is misplaced.
                  6. The dyes in Ireland and the spices in Iceland maybe as well..however, to keep them attractive to colonize, you might want to keep them there.
                  7. The northern taiga can still support cities with very large populations..the AI *will* colonize them and you'll end up with gazillions of people living there. Change more of the pine forest's base terrain into tundra instead of grassland.
                  8. Now you've removed rubber as a requirement for building stuff, you might as well remove it from the Pripjet region, Astrakhan and the Nile delta.
                  9. Where are the Faeroer (between Scotland and Iceland)
                  10. Make Babylonia more fertile..and Israel a bit less.
                  11. There should be some forest in the south-western part of the Caucasus.
                  12. Some iron in the southern Ukraine.
                  13. Aww...enough nitpicking for now..looking forward to seeing 1.2

                  /Norm
                  Click here for Norm's Giga Map of Europe

                  Comment


                  • #10
                    Okay, new version already. Hey, what else is there to do on a Saturday morning at 9am?

                    Comment


                    • #11
                      Hey..
                      Good looking map, but 2 comments:
                      -Make the land around the Nile river grassland
                      for 3 tiles. for eample: DDGGG|R|GGGDD

                      -Include about 10 squares for greenland. It could make it harder to win if the AI got to it...just a thought..

                      Goat_Guy
                      Why do people slaughter inocent Goats for no apparent reason??

                      Comment


                      • #12
                        Thanks Goatguy, I changed things. Mostly because Egypt was getting way too strong, along with Arabia. Another thing I did was delete Denmark and add Israel, in order to check the strengh of Egypt and Arabia. Along with numerous other changes/fixes, version 1.3 is now up. As always, if anyone has any suggestions/problems, then please report them so I can fix them and make it better.

                        Comment


                        • #13
                          Here's the current game I'm playing as Spain. As you can see, everything looks pretty accurate, except that France has a little more of Germany than it would. Basically everything else develops pretty accurately. Egypt and Arabia get extremely powerful still, so I was wondering if anyone had any ideas to help restrain them, aside from making their lands less fertile (which I may end up doing anyways).
                          Attached Files

                          Comment


                          • #14
                            I'd like some feedback from some people who have played it. So far I've only gotten to about the Middle Ages before modding it and testing it again with a new game. It seems that well over 100 people have downloaded it, but my only responses have been from people who have yet to play it (from what I can tell). So tell me, how is it?

                            Comment


                            • #15
                              Trip, I have been playing an earlier version of your map, an do enjoy it. Though Britian really should have more coal in Scotland and Wales. Adding the Islands looks good...I was going to complain about that too

                              All in all, a tremendous effort!
                              "Giving money and power to government is like giving whiskey and car keys to teenage boys."
                              --P.J. O'Rourke

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