This thread is at the request of Canadian Patriot in this thread. Anyone, feel free to add to the discussion.
One of the things I found lacking in Civ3 as well, Canadian Patriot, was a logical progression of naval vessels. As with all the units in Civ3, I think naval units should progress in an orderly fashion, in logical progression from era to era. What I mean is: each successive ship should be more powerful/better performing/more useful than the last. This only makes sense as, who would think that a ship (or any unit for that matter) obtained from a recent advance would be weaker or only as strong as a ship obtained from an old tech.
With that in mind, it makes sense to me that each ship is more powerful/useful than the last, even if that means a little a-history. Also, to that end it would seem that you would then only introduce new units when there is a pretty good leap in technology/ability.
I have found the following links that give us pretty good insight into Ancient to Middle Ages naval history:
History of Naval Design
History of the Galley
Ancient Sailing Ships
Naval Warfare
Development of Sailing Ships
A Concise History of the Square Rigged Ship
HMS Warrior: Some Facts and Figures
This information, along with info from a book I have at home on the history of warfare, I would propose the following types of naval units in Civ3. What I'd like to see is a mostly independent progression of cargo ships and warships.
One of the things I found lacking in Civ3 as well, Canadian Patriot, was a logical progression of naval vessels. As with all the units in Civ3, I think naval units should progress in an orderly fashion, in logical progression from era to era. What I mean is: each successive ship should be more powerful/better performing/more useful than the last. This only makes sense as, who would think that a ship (or any unit for that matter) obtained from a recent advance would be weaker or only as strong as a ship obtained from an old tech.
With that in mind, it makes sense to me that each ship is more powerful/useful than the last, even if that means a little a-history. Also, to that end it would seem that you would then only introduce new units when there is a pretty good leap in technology/ability.
I have found the following links that give us pretty good insight into Ancient to Middle Ages naval history:
History of Naval Design
History of the Galley
Ancient Sailing Ships
Naval Warfare
Development of Sailing Ships
A Concise History of the Square Rigged Ship
HMS Warrior: Some Facts and Figures
This information, along with info from a book I have at home on the history of warfare, I would propose the following types of naval units in Civ3. What I'd like to see is a mostly independent progression of cargo ships and warships.
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