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  • MOD: Govern & make war

    Govern & make war (GMW) version 1.02

    I have made a mod that was for long time on Civfanatics but never here. I was waiting a little to post here (3 months lol!).

    Well this is a great modification of all Civilization 3.

    Resource add: helm (Strat), Tobacco (Strat), Camel (strat) and oasis (bonus).

    GOVERNMENTS:

    Revolutionary war
    City state (default government)
    Despotism
    Theocracy
    Feudalism
    Monarchy
    Soviet communism
    Marxist communism
    Techno-marxist communism
    Social democracy
    Military dictatorship
    Fascism
    Corporatism
    Capitalism
    Greco-Roman Republic
    Republic
    Democracy
    Empire
    Federation
    Virtual Democracy

    UNIT ADDS:

    Modern marine
    Tribesman
    War party
    Comitatensis
    Infantryman
    Bronze cannon
    Conscripts
    Bombard
    Arquebusier
    War galleon
    Dreadnought
    Royal dreadnought
    U-Boat
    Heavy destroyer
    Adv jet fighter
    Civil defense
    Modern infantry
    Reservist
    Fire longbowman
    Monks
    Armor
    Modern artillery
    Special air services
    Crossbowman
    Modern frigate
    Attack chopper
    AEGIS Steam cruiser
    War galley
    Armored war elephant
    Cargo ship
    Dragoons
    Terrorist (the famous, for all civ)
    Mercenary
    Special ops team
    MML
    E3 sentry
    Modern destroyer
    Sniper
    Kamikaze
    Modern army
    SCUD launcher
    Conquistador
    Celt cavalier
    Gurkha
    Royal galleon
    City garrison
    Celt warrior
    Char leclerc
    Merkava
    Prophet
    Horse archer
    Zulu archer
    V1
    British archer
    British longbowman
    Panther
    Apache AH64
    Assassin
    Hind
    Elephant archer
    Camel rider
    Mamelouk
    AEGIS Destroyer
    Modern carrier
    KV2

    Graphics: All best graphical mods (railway, forest, plain....)
    Resources marks, build indicator...


    WONDERS added:

    National healthcare system
    Automated economy
    Industrial base
    King's palace
    Free trade agreement
    Das kapital
    Secret police
    Nazi program
    Perfect humanitarism
    The Ivory trade
    Microsoft monopoly
    Imperial council
    Federal parliament
    Code of law
    The Constitution
    The Praetorian guard
    Emperor's palace
    Curia Regis
    Politic officer school
    Unic party
    World wide bank
    The AI
    Special operation service
    Officer high school
    Imperial war academy
    Clone factory
    The infosphere



    IMPROVEMENTS added:

    Green economy
    Concentration camp
    Liege's palace
    Provincial government
    Federated government
    Gulag
    The commune
    Military school



    CIVILIZATIONS added:

    Replace Iroquois by Naturals Americans. (city names customization: tribes city name)
    Celts
    Spain (I prefer Spain to Castilla)
    Arabia
    Israel

    Technologies: Perfect AI

    Because of original game unit modify I prefer enumerate some big changes:

    Immortal isn't an attack unit anymore. It's now a strong defense unit.
    Need only one city to support an army.
    Legions can build roads.
    Destroyers can see submarines (heavy destroyer also).
    Hills can be irrigating.
    War galley doesn't need hemp to be built although the galley needs it. All war galleys will be upgradeable to galley. War galley will cost 1/3 less in shield than Galley. War galley can only move 2. This will give certain advantage to nation that can be capable to assure any supply of hemp to coastal cities the first.
    Zulu won't stay for ever in despotism.
    Road mvmts x 2 (6 moves).
    Change value of forced labor (shield by citizen sacrificed originally 20 increased to 50).
    Maximum size Town 7 / City 15.
    Modern Army concept. Carry unit foot soldier only but can carry 4 units. Blitz ability and control zone. This army can also builds fort.
    Some new specialists and some modified. All basic specialists in the mod: Entertainers, Merchants, Alchemists. All advanced specialists: Capitalists (banking), Broadcasted Entertainers (radio), Scientists (scientific method). Basic specialist produce 1 title, advanced specialists produce 2 titles.
    Add the impossibility to upgrade one unit: galleon to transport.
    Add the possibility to upgrade all units or virtually. Exceptions are naval units between sail ships and modern ships and Ironclad (Monitor also).
    Increase the transport capacity of the nuclear submarine to 2 nuclear units. AEGIS Destroyer can carry tactical missile.
    All units with zone of control: Special operation team, Sniper, Marine, Modern marine, Modern infantry, Paratrooper, Mech infantry, Tank, Armor, Panzer, Modern armor, Radar artillery, Horseman, Riders, Mounted warrior, Cossack, Comitatensis, Cavalry, Dragoons, AEGIS Steam cruiser, AEGIS cruiser, Arab horseman, horse archer, T34, Merkava, Char leclerc, Celt cavalier, bandit, knight, armored war elephant.
    Add the need of iron to build modern ship. Remove the need of rubber for all tanks (armor, tank, modern armor and others). Remove the need of rubber to build tanks.
    Some units possess the hidden nationality ability: Privateer, mercenaries, monks, crossbowmen, bandits and terrorists.
    Assassin can be upgrading to Mercenaries, mercenaries to crossbowmen and crossbowmen to terrorist.
    Monks can be upgrading to bandit.
    Helm is a strategic resource needed to build all naval units until modern unit that need oil or coal. (Historically Quebecwar found its cause in the culture of helm... so it's not a joke but a resource that change game play).
    Ivory can give the ability to build War Elephant. Indians special unit is now armored war elephant.
    Permanent resources.
    HP change: bonus of +1 HP per era.
    NOTA: When you build anyone of specials improvements or wonders of a government if you change of government wonders or improvements effects and building in city view will disappear. But if you return to the previous government the effects and building will reappear.

    A comment from my own games: this mod is better if you use large maps and most civilizations.



    Future adds not done at this time: Civilopedia integration of units and wonders (yes I know )

    GMW website
    if you obtain an error with redirection use this in ie or netscape: http://ralendilfr.chez.tiscali.fr/editeur/homepage
    Last edited by Ralendil; May 16, 2002, 11:03.
    Ralendil

  • #2
    A fix with a correction for one error (unit name) is on my site.


    So i delete the attachment with it but dont forget to take it.
    Last edited by Ralendil; May 11, 2002, 18:51.
    Ralendil

    Comment


    • #3
      both links lead to some wierd italian tiscali thingy
      Up the Irons!
      Rogue CivIII FAQ!
      Odysseus and the March of Time
      I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

      Comment


      • #4
        Well Tiscali Tiscali....
        Try http://Civ3.fr.fm in ie. As a joke, the direct adress doens't work for me since today but redirection link work perfectly.

        I precise that all files are on Geocities website cause I have been deleted by the past by multimania. So I prefer this host with shutdown for one hour when there's too much dowloads instead of nothing without alert...
        Other precision, all files for the mod but not the website. You will always being able to consult the website.

        My FTP works but sometime I have to close it...
        Ralendil

        Comment


        • #5
          30 minutes to find this thread !!!
          It was invisible.... great...vbulletin bug?

          Well I will release a new version of this mod.
          And there's a patch for it (1.10Beta).

          The next version will introduce Veritech
          Ralendil

          Comment


          • #6
            I see you're using my interface patch.

            I'm now updating it - be aware.

            Comment


            • #7
              I have seen !!

              Great work this interface. I have continued a little your work but not with the quality of your work

              I am waiting for
              Ralendil

              Comment


              • #8
                Are all the inprovements and units and everything have there own nicely made graphics?
                "The truth is more important than the facts."

                Comment


                • #9
                  yes all have their own wonder splashes and icon in building list.
                  Off course !
                  But there's a little bug, one improvment (not 2,3 or 4 but one ! )doesn't display correctly in the 1.10beta.

                  It will be corrected in the 1.10 final.
                  As I will add some future technologies (maybe 3) and add some future units (for now there's only a mecha but i will add an heavy mecha, a veritech and when I will find a laser infantry).

                  But GMW is 2 versions:

                  GMW:Govern and make war. Essentials files. The mod and only the mod. See on Civfanatics for this version.
                  TGMW: Total Govern and make war. The mod, the graphics add on and the uninstall file. Only on my FTP (it is my computer so it is open when it is open and i can't say more than it is really often!).

                  I hope i have answered to all your questions.
                  Ralendil

                  Comment


                  • #10
                    Looks impressive. But I must say your wonder additions are odd, at best. For example I am yet to find a good national health system, and Nazi progamme? Beggers belief.
                    "Giving money and power to government is like giving whiskey and car keys to teenage boys."
                    --P.J. O'Rourke

                    Comment


                    • #11
                      Good national health systezm : FRANCE for yet

                      And unitil OMC let us make that we want....

                      I am french we have the best social security system

                      Sorry....

                      You have to understand that i want to add all government types.
                      But if Democracy is the major world government, history was able to change to an another value like communism for example.
                      So all governments can be dominant in mu mod and not only the democratic form as in the original game.

                      I hope have answered to the question...
                      Ralendil

                      Comment


                      • #12
                        gulag? nazi programme? concentration camp? what could the benefits of building these possibly be???

                        Comment


                        • #13
                          see this:
                          Version 1.20 available – Now version 1.20. Allow to use patch 1.29. GMW website http://www.civs.org/ Now it is good for the english website... Rules of GMW I will put also a download for terrain and interface but the leaderheads would be only avalaible in TGMW pack. Nota: GMW...


                          and this

                          Version 1.20 available – Now version 1.20. Allow to use patch 1.29. GMW website http://www.civs.org/ Now it is good for the english website... Rules of GMW I will put also a download for terrain and interface but the leaderheads would be only avalaible in TGMW pack. Nota: GMW...


                          we have often discuss about this 2 month ago.... so read before these posts and after comment if you want....

                          I am not against removing them... but it will be not historically exact !
                          No obligation to play under fascism
                          Me I have never played under fascism, I make war against fascims countries in the game !
                          Last edited by Ralendil; June 15, 2002, 20:53.
                          Ralendil

                          Comment


                          • #14
                            If you are disagre with these improvements you can tell this.

                            I am not against discussing about this again.
                            But as I have said I don't want fascism or communism seems an ordinary government form.

                            I want them to be villainous !!! So I have put these improvements.

                            But for now it isn't for me a problem. As I said I make war against fascism country.

                            For now I want to add 2 improvements, one for the democracy and the other for the republic. I have thinked about Republican School for Republic. But I am not sure yet and I don't have my improvement for the democracy !
                            So you can guid me here !
                            Ralendil

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