Civ3ModManager v0.4 by Wiwi
Civ3ModManager is 0.4 since May 23, 2002 9:20 AM
The file is here :
CIV3MODMANAGER 0.4
WARNINGS :
1. Do not use "install a simple mod" and "delete a simple "mod" for the following mods :
DYP
WW2 units
Realism Epic
Simwiz2 combat Mod
2. Always copy the files of a mod in A SINGLE DIRECTORY. DON'T PRESERVE SUB-DIRECTORY STRUCTURE.
3. KEEP THE DIRECTORY used to install a mod. It needs it to delete the mod
What it does :
Make a complete backup/restore of your ART and TEXT directory and civ3mod.bic
Help to manage Mods that overwrite files...
Well, just an example :
Let say that you want to install the snoopy terrains.
1. copy or unzip the terrains in a "Snoopy" directory under the folder where you installed Civ3ModManager.
Be carrefull, always copy the files in a unique directory, don't preverse, if it exists, the sub-directories tree.
2. Launch civ3MM and click "install a mod"
double-click on "snoopy" directory
Give a name to this mod (snoopy to make original)
3. The installer will create a "snoopybackup" directory where it saves all the files which will be overwritten by the mod with a .snoopy extension. When it is done, it will copy the mod to your civ3 directory at the right place. a snoopy.ini will be create.
4. To remove, just click on "delete a mod" , select "snoopy.ini" and everything will be backup at what it was before you've installed the mod.....
Improvments since 0.3
More Mods
Special Mods install
Improvments since 0.2
Oups... big bug with the restore module. It works fine now
Improvments since 0.1
Add civ3mod.bic backup
Even if there are "exotic" files in the mod directory, the pg will not crash
MODS/Units compatibility added (see below)
MOD/units COMPATIBILITY
Compatibility with Civ3ModManager v0.4
Most of graphics Mods will work so they are not listed
snoopy, womocks... graphics
COMPLETED MODS that I tested
So it is not because they are not listed they do not work
If some are missing tell me !
COMPATIBLE WITH CIV3MODMANAGER V.04
Civ3 On Earth V7
Cure For Corruption
DOUBLE YOUR PLEASURE v0.47
you will need the full v0.33.zip
and the 4 zip to upgrade to v0.47
Dreifels Mod v2.0 "Solution to corruption by distance"
there is the mod + adds
Europe Mod
Fascist Patch v2.2
Long Wind Change ERP5
Realism epic 0.95b
Simwiz2 Combat mod v2
Swedish civilization
WW2 Units
WW2 Mod v3.0
Triple Your Governments v6
Wondia Rules 1.3
NOT COMPATIBLE WITH CIV3MODMANAGER V.04
Britles Isles
danishCiv v1.5
Govern and make war 1.02 (but as soon as possible)
Ultimod v0.3
Tolkien v0.2
Please, give me feedback
Screenshots :
Please, give me feedback
Civ3ModManager is 0.4 since May 23, 2002 9:20 AM
The file is here :
CIV3MODMANAGER 0.4
WARNINGS :
1. Do not use "install a simple mod" and "delete a simple "mod" for the following mods :
DYP
WW2 units
Realism Epic
Simwiz2 combat Mod
2. Always copy the files of a mod in A SINGLE DIRECTORY. DON'T PRESERVE SUB-DIRECTORY STRUCTURE.
3. KEEP THE DIRECTORY used to install a mod. It needs it to delete the mod
What it does :
Make a complete backup/restore of your ART and TEXT directory and civ3mod.bic
Help to manage Mods that overwrite files...
Well, just an example :
Let say that you want to install the snoopy terrains.
1. copy or unzip the terrains in a "Snoopy" directory under the folder where you installed Civ3ModManager.
Be carrefull, always copy the files in a unique directory, don't preverse, if it exists, the sub-directories tree.
2. Launch civ3MM and click "install a mod"
double-click on "snoopy" directory
Give a name to this mod (snoopy to make original)
3. The installer will create a "snoopybackup" directory where it saves all the files which will be overwritten by the mod with a .snoopy extension. When it is done, it will copy the mod to your civ3 directory at the right place. a snoopy.ini will be create.
4. To remove, just click on "delete a mod" , select "snoopy.ini" and everything will be backup at what it was before you've installed the mod.....
Improvments since 0.3
More Mods
Special Mods install
Improvments since 0.2
Oups... big bug with the restore module. It works fine now
Improvments since 0.1
Add civ3mod.bic backup
Even if there are "exotic" files in the mod directory, the pg will not crash
MODS/Units compatibility added (see below)
MOD/units COMPATIBILITY
Compatibility with Civ3ModManager v0.4
Most of graphics Mods will work so they are not listed
snoopy, womocks... graphics
COMPLETED MODS that I tested
So it is not because they are not listed they do not work
If some are missing tell me !
COMPATIBLE WITH CIV3MODMANAGER V.04
Civ3 On Earth V7
Cure For Corruption
DOUBLE YOUR PLEASURE v0.47
you will need the full v0.33.zip
and the 4 zip to upgrade to v0.47
Dreifels Mod v2.0 "Solution to corruption by distance"
there is the mod + adds
Europe Mod
Fascist Patch v2.2
Long Wind Change ERP5
Realism epic 0.95b
Simwiz2 Combat mod v2
Swedish civilization
WW2 Units
WW2 Mod v3.0
Triple Your Governments v6
Wondia Rules 1.3
NOT COMPATIBLE WITH CIV3MODMANAGER V.04
Britles Isles
danishCiv v1.5
Govern and make war 1.02 (but as soon as possible)
Ultimod v0.3
Tolkien v0.2
Please, give me feedback
Screenshots :
Please, give me feedback

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