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SCENARIO: The Warlord

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  • #16
    Gah!

    Okay, another dumb error on my part--not correcting the Start Golden Age for the UU's. I think I will just deactivate that completely...after all, it is the post-apocalypse world, what's so golden about that?

    I originally reduced the corruption to 70% (or there abouts), but it seemed like there was virtually no corruption at all, so I reset it to 100%. If you think it's a problem, I'll look at resetting it to around 85-90%. However, I don't want to change it too much--waste and corruption kind of fits into the whole post-apocalyptic thing, IMO.

    Thanks again for the suggestions and feedback. I'll try to post a new version tonight.
    No comment.

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    • #17
      Originally posted by player1
      P.S.
      Am I right or getting unit from huts is impossibile?
      Since units from hut are barbarin type only, and those are Cossaks and Warriors both non-buildable by Warlords.
      Actually you can get non-barbarian units from goody huts. I got an Army once (blew me away when that happened ), and I've gotten other non-barbarian units in other games I've played. I have no idea how the computer decides which unit you find, but it would be interesting to know--perhaps it could be manipulated to reach a desired result.
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      • #18
        Originally posted by player1
        How about to lower palace cost to 40 (from 100).

        In this Scenario, you'll often have manu cities on manu parts of the world.
        It often happens that capitol as far way from most of other cities.

        So I think that moving capitaol doesn't need to be as expensive as in original Civ3 (from 100 to 1000 cost). So put it to 40 (from 40 to 400 cost)
        I'm not quite sure what you mean. Does the palace become more expensive each time you move it to another city? If so, I wasn't aware of this (I rarely move my palace in any of my games).
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        • #19
          From 1.16f patch, palace bceomes more expenive depending from number of cities you have.

          It starts with 100 (minimum cost), then already with 4-6 cities (don't know details) it cost is 200-300, and at the end with 15 or more cities it is 1000 (max cost).

          P.S.
          The nubmer of cities are just good guesses.

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          • #20
            Okay, I wasn't aware of that. I'll consider changing the palace cost then. Thanks again for the feedback.
            No comment.

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            • #21
              Hello!

              1.29f patch is here.
              Any plans for improvments, tweaks or bug fixes?

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