In a feeble attempt to be a little more scientific in my approach to developing my civ, I decided to take a closer look at what was actually going on when my workers improved tiles. My thinking was to dedicate cities to specific tasks like building settlers or pumping out shields and wonders. Anyway, I have just dedicated a game to finding out how this sort of thing would work and was somewhat mystified to discover that irrigating grassland tiles had no effect on food production unless they had wheat or a cow or something on them (i.e., they had two food before and two food after irrigation). The Civilopedia seems very clear about this: it says that grassland tiles produce 2 food and that irrigation adds +1 food. Am I missing something here?
While I'm on the subject, are there any strategy guides or essays that address this subject? I notice, for example, that the AI seems to build a lot of mines on grassland and plains. Is this a superior strategy? Is it in fact a reasonable approach to dedicate individual cities to producing specific things like settlers or shields? Any advice would certainly be appreciated, so thanks in advance.
While I'm on the subject, are there any strategy guides or essays that address this subject? I notice, for example, that the AI seems to build a lot of mines on grassland and plains. Is this a superior strategy? Is it in fact a reasonable approach to dedicate individual cities to producing specific things like settlers or shields? Any advice would certainly be appreciated, so thanks in advance.
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