Announcement

Collapse
No announcement yet.

Irrigation and Food

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Irrigation and Food

    In a feeble attempt to be a little more scientific in my approach to developing my civ, I decided to take a closer look at what was actually going on when my workers improved tiles. My thinking was to dedicate cities to specific tasks like building settlers or pumping out shields and wonders. Anyway, I have just dedicated a game to finding out how this sort of thing would work and was somewhat mystified to discover that irrigating grassland tiles had no effect on food production unless they had wheat or a cow or something on them (i.e., they had two food before and two food after irrigation). The Civilopedia seems very clear about this: it says that grassland tiles produce 2 food and that irrigation adds +1 food. Am I missing something here?
    While I'm on the subject, are there any strategy guides or essays that address this subject? I notice, for example, that the AI seems to build a lot of mines on grassland and plains. Is this a superior strategy? Is it in fact a reasonable approach to dedicate individual cities to producing specific things like settlers or shields? Any advice would certainly be appreciated, so thanks in advance.

  • #2
    Under despotism, irrigating regular grassland squares offers no bonus, which is why I mine most all of them early in the game. Once you switch governments, you should get the extra food from them.

    Comment


    • #3
      Anksthay ixnay.

      Comment


      • #4
        Originally posted by ixnay37
        Under despotism, irrigating regular grassland squares offers no bonus, which is why I mine most all of them early in the game. Once you switch governments, you should get the extra food from them.
        You should still irrigate, especially if you're a despot, since this still causes city growth, which is the only way of speeding up production.
        Up the Irons!
        Rogue CivIII FAQ!
        Odysseus and the March of Time
        I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

        Comment


        • #5
          While I'm on the subject, are there any strategy guides or essays that address this subject? I notice, for example, that the AI seems to build a lot of mines on grassland and plains. Is this a superior strategy? Is it in fact a reasonable approach to dedicate individual cities to producing specific things like settlers or shields?
          I also like to "dedicate" cities to specific tasks. However, as individuals we all think differently and have a different view of priority and strategy. I do have some suggestions that you can digest and use to your own liking. In another post on this forum, Some Questions - by dbconfessional, I made the following comments on strategies and terrain...

          zulu9812 makes a good point - everyone has a different perspective on strategy. However, let me provide an example of some of the things I look for when deciding how to improve land. Suppose that your city is founded near fresh water and that a large number of squares on this side are Flood Plains and much of the other terrain is Grassland... since ALL you can get from Flood Plains is food you might consider mining the Grassland squares to "up" the production for that city. As with all strategies... it all depends on the variables and the individual. Good luck with your quests... play smart, play tough, have FUN!
          Another example would be where the predominant terrain is Hills and/or Mountains with only a few Grassland squares... since the Hills/Mountains are going to produce mostly shields.. irrigate what's left. Finally, and this is strictly personal preference, if I am dealing with terrain that is all grassland and plains I tend to mine grassland and irrigate plains... optimizing food/shield balance each provides. What this all boils down to is... look at the terrain that the city has to work with and decide the net effect of all the terrain involved. Then decide on what improvements to do to each terrain type. Again... this is just IMO, but you asked.

          You have not converted a man merely because you have silenced him.

          Comment


          • #6
            Originally posted by zulu9812


            You should still irrigate, especially if you're a despot, since this still causes city growth, which is the only way of speeding up production.
            It doesn't help city growth UNLESS it creates extra food, which it does not under despotism.
            Don't try to confuse the issue with half-truths and gorilla dust!

            Comment


            • #7
              Hang on, my despotism-era cities grow a lot faster with irrigated squares than without
              Up the Irons!
              Rogue CivIII FAQ!
              Odysseus and the March of Time
              I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

              Comment


              • #8
                Originally posted by zulu9812
                Hang on, my despotism-era cities grow a lot faster with irrigated squares than without
                despotism gives a -1 to food per square. The only way irrigation will help is if it boosts food production to 4 or better, like with wheat.
                Don't try to confuse the issue with half-truths and gorilla dust!

                Comment


                • #9
                  dude - I can't deny what I see in-game. Under despotism, my city wouldn't grow past size 4. I irrigated some flood plain squares and it went up to size 6.
                  Up the Irons!
                  Rogue CivIII FAQ!
                  Odysseus and the March of Time
                  I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

                  Comment


                  • #10
                    Originally posted by zulu9812
                    dude - I can't deny what I see in-game. Under despotism, my city wouldn't grow past size 4. I irrigated some flood plain squares and it went up to size 6.
                    Yes you irrigated flood plains Which will give you, in any other government without irrigation 3 food. So for despotism it would be:

                    flood plains= 3 food - 1 (despotism) +1(irrigation)=3 food

                    grassland= 2 food -1 (despotism) +1(irrigation)=2 food

                    flood plains and special resources are the only tiles that will give you more than 2 food in despotism.
                    Don't try to confuse the issue with half-truths and gorilla dust!

                    Comment


                    • #11
                      Therefore, it's still a good idea to irrigate under despotism, particularly important since you can't rush buy and therefore have to rely on raw production power - i.e. a bigger population.
                      Up the Irons!
                      Rogue CivIII FAQ!
                      Odysseus and the March of Time
                      I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

                      Comment


                      • #12
                        Originally posted by zulu9812
                        Therefore, it's still a good idea to irrigate under despotism, particularly important since you can't rush buy and therefore have to rely on raw production power - i.e. a bigger population.
                        Only flood plains and specials, irrigating anything else is a waste of time. Mining give you an immediate benefit.

                        Of course, I never pop rush, so population isn't THAT important to me.

                        Don't try to confuse the issue with half-truths and gorilla dust!

                        Comment

                        Working...
                        X