Fair enough - if corruption is so crippling, why not make it so that it can be negated with enough city improvements?
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Up the Irons!
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I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
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hi ,
well maybe we should ask for more buildings , that way we can get a jail , .... and the jail would lower coruption of course .
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Originally posted by zulu9812
Fair enough - if corruption is so crippling, why not make it so that it can be negated with enough city improvements?
I am going to pay extra attention to corruption. I have never noticed 21/23 shields lost, but I have never extended really far away from my capital and I tend to build most improvements in most cities.
I would be interesting to see the corruption level in a city at the furthest point from the capital/FP if it had all possible corruption reducing improvements. Anyone have any examples of corruption levels in the perfect city (from the people's view) that is far from the capital/FP under democracy??
Jim
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Originally posted by Jim0322
I think your idea is perfect. It seems to me that the majority of corruption should be negated in a city with everything for it's people. It doesn't make sense that you could build every possible improvement to make your people happy and reduce corruption and still have crippling corruption. If your people live in an ideal society, the majority of them would not be corrupt.
I am going to pay extra attention to corruption. I have never noticed 21/23 shields lost, but I have never extended really far away from my capital and I tend to build most improvements in most cities.
I would be interesting to see the corruption level in a city at the furthest point from the capital/FP if it had all possible corruption reducing improvements. Anyone have any examples of corruption levels in the perfect city (from the people's view) that is far from the capital/FP under democracy??
Jim
well , check with real life , how is that ?
its true however that in some countries , like Europe , a large part of its economy is "uder the table" , in black , illegal , no tax-social-healthcare paid , in some countries even up to 50 percent , .........
and in some capital city's in Europe its worser then in the country side , ......organised crime , narcotics , prostitution , tax-evasion , ...etc, .......
hope it helps
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Originally posted by bowman
This was my first game trying it out, so I played it on chieftain, not the higher levels. It is just ridiculous. Unfortunately, I have to deal with it until the mac 1.21f patch comes out to use the wonderful corruption slider.Don't try to confuse the issue with half-truths and gorilla dust!
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I have definitely noticed a significant effect of WLT*D on corruption, playing 1.21.
I currently have a very spread out empire. Courthouse has usually got me from 1 shield to 3 (out of total 8-12 shields in the city) which is at least playable and allows you to build other things.
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Originally posted by Fergus Horkan
I have definitely noticed a significant effect of WLT*D on corruption, playing 1.21.
I currently have a very spread out empire. Courthouse has usually got me from 1 shield to 3 (out of total 8-12 shields in the city) which is at least playable and allows you to build other things.
you could always buy the courthouse and police station , .....
or change the government type , ....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Corruption, especially in Democracy, ruins the game.
I have solved my corruption problems by changing the optimal cities to 50 (huge map) and adding the "Fights Corruption" option to every city improvement (graineries, aqueducts, etc.) in the MOD. Now under Demo I lose a maximum of 5 shields (less when full improvements in place) in far flung 12+ size cities.
Much more fun.
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good ideaUp the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
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Originally posted by The Eliminator
Corruption, especially in Democracy, ruins the game.
I have solved my corruption problems by changing the optimal cities to 50 (huge map) and adding the "Fights Corruption" option to every city improvement (graineries, aqueducts, etc.) in the MOD. Now under Demo I lose a maximum of 5 shields (less when full improvements in place) in far flung 12+ size cities.
Much more fun.
play a bit with the editor , ...........
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Geez, you people. Corruption is not a flaw in the game, its a flaw in your gaming style to want to have cities covering the map like in CivII. Sorry, change your gaming style.
With those $hit cities just build a temple for culture, then garrison a defender and hope someday a good resource appears.
And its not like you dont know before you build a city whether or not its going to have corruption/waste issues. Its a set formula on how many cities before waste is rediculous, and you can look at cities already built to see how bad corruption is where they are and compare.
Remember, there is no rule saying you have to have cities everywhere, or even covering your continent. Change your playing style.
Oh, and for real life examples, look at how big Rome was, no empire has yet to be that big. Modern day corruption is far less thanks to much faster communications and travel. So there probably should be a modern age or very late industrial corruption reducing building. The airport gets my vote. Otherwise a nice mod to create a new building to reduce corruption and put it with Radio.
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Originally posted by Travathian
Remember, there is no rule saying you have to have cities everywhere, or even covering your continent. Change your playing style.
If I don't put cities there, the AI will, and all of those little crap towns will take longer to subdue than it will to build cities there myself.Don't try to confuse the issue with half-truths and gorilla dust!
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hi ,
lets not forget that "corruption" is part of the real world , and there are a dozen countries where this is about 50% , .....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Changing the number of optimal cities is okay, but it forces you to have to wait a looonnng time to get the ability to build FP, and thats not good because i always end up using FP to stack up shields so i can switch to a wonder as soon as i discover it.
The best way i've found to reduce corruption to a playable level is to change the % of optimal cities for each level. This way, you can still get the FP in early eras. And then to lower the corruption slider down a bit. I've been playing Regent, with 120% of optimal cities, and 85% on the corruption slider.
Results have been good, i can expand somewhat, but if i start taking cities beyond the optimal #, the new cities have about 50% corruption, which is manageable, but at the same time still enough of a penalty so that I and the AI don't go on an ICS frenzy.
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