I've figured out a bit more about rivers in BIC files.
At the beginning of this thread, in the TILE section there is this part:
I think it should be:
It appears that the "river source info" is only non-zero if the following conditions are met:[list=1][*]The given location is the point where a river was started by a human using Civ3Edit. That is, when it was initially placed it was not an extension of an existing river. If a river is extended so it looks like it starts at a different location, the river source info remains unchanged. Single-point rivers are encoded in the river source info. I think that single-point rivers can only be created by starting a new river source, and not by deleting part of an existing river.[*]The river still exists in the given location. It was not deleted and replaced by a river extension.[*]The tile is a land tile.[/list=1]
The river source info is similar to the "river connection info" posted by Gramphos for BIX 11.18 on page 2 of this thread. Maybe that data follows the same rules.
David Arndt
At the beginning of this thread, in the TILE section there is this part:
Code:
2 short bonuses (binary):
00000000
bonus grassland .......1
player start ....1...
snow-capped mts ...1....
pine forest ..1.....
Code:
1 byte bonuses (binary):
00000000
bonus grassland .......1
player start ....1...
snow-capped mts ...1....
pine forest ..1.....
1 byte river source info (binary)
00000000
river in north .......1
river in west ......1.
river in east .....1..
river in south ....1...
The river source info is similar to the "river connection info" posted by Gramphos for BIX 11.18 on page 2 of this thread. Maybe that data follows the same rules.
David Arndt
I think you are right that the river connection info and river crossing data (as posted in p2 of this thread) are actually swapped over, and that the river crossing data is actually river source info.
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