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UTILITY: Civ3MultiTool - A second thread for the Program ;) -
Apolyton Civilization Site
The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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UTILITY: Civ3MultiTool - A second thread for the Program ;)
Originally posted by Unconquered
How do I get resource counts with this program???
In the SGE:
Setect Map, and click on statistics. You will then see the number of land tile and water tiles, as well as the numbers f each resource. If you want more info for this box just cry it out.
When Exporting A BIC file from the savegame (using most recent C3MT) and open it from the official civ3 editor It crashes while scrolling. Any one have the solution to this?
Originally posted by Xmun
When Exporting A BIC file from the savegame (using most recent C3MT) and open it from the official civ3 editor It crashes while scrolling. Any one have the solution to this?
i'm aware of the problem, and will try tom find a solution within the next two days.
no, only been working with the SGE. I'll release what I got now, tyhen maybe reinstall 1.21f to try to be able to create a system for editing tech progress, supporting both formats. There might also be some other problems so I want you all to test out the ability to change the number of techs in the rules in the save. (The tool shall resize the area for researchable techs in the SAVEs. However, I'm not sureif it will work with every sigle gfame, or just some sets of games where you haven't done some things. I'm trying to figure it out.)
v0.94.4
- The BIC-export of MAPs now work correctly with 1.29f saves. (The editor no longer crashes)
- The translations now get xx turns and special flags correctly.
- The program wil no longer crash if undefined strings are called for in a language file.
- The CT MapStat now give resource stats as ther SGE does since 0.94.2
- All unrepored readerrors with BIC where all entries of a type were missing has been corrected. (So a BIC with not techs can now be correctly loaded.)
- The SGE can now change the number of TECHs in a game up on BIC IMPORT. However, this feature does only work with 1.29f games, and I'm not sure if there are any games it will fail top work with for them either. Please try this out (I.E delete or add techs to exported maps and import back) in as many games as possible, and if you find a game that screws your research progress otr fails to load after edit please send me the UNEDITED save.
- A few more mixed up strings has been changed to correct orders.
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