The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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UTILITY: Civ3MultiTool - A second thread for the Program ;)
version 6.0.80.22 works fine
version 5.1.43.19 generate buggy events
They are totally unidentical!
Whoops! I'm sorry, I probably did something very very silly when comparing these files (I probably clicked on the wrong link or something! ). I checked again and you are right they are totally unidentical!
indeed, the VB6 version is 6.0.80.22, the VB5 version is 5.1.43.19 as you said.
It is now. (For some reason the FTP program captililized the .EXE when I uploadexd the file a second time, making a small fix to it. And I didn't notice that.)
0.93 is out now. i didn't have time for any additoins more then what's in the beta, but that will come in later versions. All known problems have been fixed.
I spotted a small error (in the final version, although it was probably in the beta as well - sorry for not spotting it earlier) - when adding an air unit, CUW only allows to check "Air Bombard" AI function if bombard range is non-zero, however for air units, the "Operational Range" determines range, so operational range needs to be non-zero for "Air Bombard" to work, and "Bombard range" should be zero.
(Note there is also a spelling mistake - should be "Operational Range" not "Opertational Range")
But overall you really did make a great job with C3MT! I especially like the inclusion of CUW, before I did not bother adding units to the game because I thought it's too much work, but now with CUW I added more than 30 units in just a couple of hours, which is fantastic!
May I suggest for future versions to add similar wizards for adding resources, buildings, technologies, etc...
I love the Unit Creation Wizzard! Its making it very easy for me to add units now...
Yes, if you have time, could you put in creation wizzards for the buildings, tech, goverments, civs, etc as sgrig suggested?
"Never in the history of human conflict has so much been owed by so many to so few"
"The bloody dog is dead"
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Originally posted by Condorswarm
I love the Unit Creation Wizzard! Its making it very easy for me to add units now...
Yes, if you have time, could you put in creation wizzards for the buildings, tech, goverments, civs, etc as sgrig suggested?
Well, it takes time to do, and the easiest thing is the units, as there are no hardcooded art involved. Buildings is almost as easy, but one big difference: The buildings_large and buildings_small.pcx.
Civs crashes until the next ediotor, and techs have hardcoded icons.
Governments? How hard is it to add them with the editor now?
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