Here is an Preview from a Man-O-War fortify.flc. (The full unit will come later, thisone may work with the current Man-O-War too, I hope.)
I've noticed ship units do not have a fortify animation. So I could not see much difference between fortified and not fortifyed units. But the animations flow smoothly from the default.flc if the unit is moving or attacking again. It seems it is not easy, to have both: smoothly flowing animations AND see on one view all units status. For me was the status of the unit more important then a smoothly animation. So I made this. Any comments?
Here comes the Question. In the *.ini-files is one line "FORTIFYHOLD=". Dos this work? I couldn't find one single unit with this line used. If I tryed to replace the space with some name of one *.flc file, it seems it dosn't work... (but not crashing the game). Anyone knows something about?
I've noticed ship units do not have a fortify animation. So I could not see much difference between fortified and not fortifyed units. But the animations flow smoothly from the default.flc if the unit is moving or attacking again. It seems it is not easy, to have both: smoothly flowing animations AND see on one view all units status. For me was the status of the unit more important then a smoothly animation. So I made this. Any comments?
Here comes the Question. In the *.ini-files is one line "FORTIFYHOLD=". Dos this work? I couldn't find one single unit with this line used. If I tryed to replace the space with some name of one *.flc file, it seems it dosn't work... (but not crashing the game). Anyone knows something about?
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