I just started thinking about editing civ3 and im confused
I noticed that the unit icon graphic file in the LWA changes mod is bigger than the normal civ3 file, it has more rows.. does this mean that the game will recognise as many rows as you want to put into the file? are there other parts fo the program like the civlopedia entries that limit the number of units you can have?
Also i wondered about adding an extra civilisation to the original 16, without replacing any, is this possible? I remember fiddling with something in the civ3 editor (i think) and it seemed that the max number of civ's in the game could potentially go as high as 30+
Another thing im wondering about is wether or not it is possible to have units which depend on a wonder being built before you can build them, apart from just nuclear weapons? something like SkyNet AI or something, then you can build cyborg troopers! Or having the conditions for a small wonder depend on the number of a certain individual unit, not an army. Like if you build 10 galleons you get 'naval academy' or something...
Another thing i just thought of.. is it possible for ground units to do precision strike missions, like a navy seals raid or something? could this be done in a way that the AI would use the ability too?
Can you have a specialist that increases shield production of a city, like a factory worker or something? or even a specialist that enhances culture? would the AI use these specialists? as far as i can see in the editor, theres only a choice of money, sci or happiness.
Just wondering about these things, thanks for any help
I noticed that the unit icon graphic file in the LWA changes mod is bigger than the normal civ3 file, it has more rows.. does this mean that the game will recognise as many rows as you want to put into the file? are there other parts fo the program like the civlopedia entries that limit the number of units you can have?
Also i wondered about adding an extra civilisation to the original 16, without replacing any, is this possible? I remember fiddling with something in the civ3 editor (i think) and it seemed that the max number of civ's in the game could potentially go as high as 30+
Another thing im wondering about is wether or not it is possible to have units which depend on a wonder being built before you can build them, apart from just nuclear weapons? something like SkyNet AI or something, then you can build cyborg troopers! Or having the conditions for a small wonder depend on the number of a certain individual unit, not an army. Like if you build 10 galleons you get 'naval academy' or something...
Another thing i just thought of.. is it possible for ground units to do precision strike missions, like a navy seals raid or something? could this be done in a way that the AI would use the ability too?
Can you have a specialist that increases shield production of a city, like a factory worker or something? or even a specialist that enhances culture? would the AI use these specialists? as far as i can see in the editor, theres only a choice of money, sci or happiness.
Just wondering about these things, thanks for any help
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