There are 11 files: 8 animations, a large.pcx and a small icon32.pcx compatible image, as well as a readme. I added fidget, victory, fortify and death, corrected some of the shadowing, and switched around attacks A & B. Thank you Dark Sheer for posting it on Civ Fanatics for me.
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UNIT: Neomega Assassin
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sounds nice, what does it do?
maybe you can add an image of it?<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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I forgot to say in my readme...
Thanks Moeniir... this of course was created using Flicster and Paint Shop Pro.
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It was my favorite unit that I created for a civ II scenario that I never posted because I am a perfectionist. But there are no stats or any thing, because it is really for a futuristic type scenario I'd like to make someday... maybe using Blue-O's gundam and combat mecha. I guess it is really up to you how you want to use it, but I think the invisibility ability might be neat.
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So, ah, what settings do you use for it? Is it a late game unit (available with Genetics or something), is it a UU? Please tell us what your personal favorite settings are.Whew! I'm back and ready to start writing again.
Coming soon: Pax America Redux (Including concepts/civs from Conquests)
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Assassin
Originally posted by Centauri18
So, ah, what settings do you use for it? Is it a late game unit (available with Genetics or something), is it a UU? Please tell us what your personal favorite settings are.
Why don't you put it where it belongs?
Persian UU
Available with a religious tech. I would try to make it in the late ancient or early middle ages.
Stats 1-2-2 I would give it stealth. ( you could also give it precission bombing if you can so it can kill 1 item in a stack after all it is an assassin).
Any suggestions?KATN
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