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Civ 3 Scenario Editor in the works!!!

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  • #16
    Originally posted by jimmyh

    Also there are two things that change the nationalilty of the unit, int your editor you have owner and nationality, what's with that???
    I believe this would be how the game determines if you have a captured unit...such as when you have "Russian" workes but yet your the "Egyptians". I am guessing Nationality would be who originally created the unit and owner would be the player who currently controls the unit.

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    • #17
      Are you still working on this or is it a dead project???
      Last edited by tpasmall; March 21, 2002, 18:08.
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      • #18
        He's working on it... at least he were yesterday
        Creator of the Civ3MultiTool

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        • #19
          I'm still working on it, I spent quite a while putting in being able to set borders for each civ, but when you load the sav back up into the game, the borders get recalculated and change back to what they were.

          Any way I'll keep you all posted.

          Cheers.
          James.

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          • #20
            It's about time!!

            YES!! I've had a deep-seated yearning for a scenario editor ever since Civ3 first came out - I was wondering when/if anyone was ever going to make one. As for what I'd like the editor to do, well I could go on and on about that, but for starters something similar to the editor for Civ2 would do nicely (minus the events editor, obviously ). If I had to prioritize, I would have:
            1) Unit add/remove w/ usual toggles (veteren status, health, etc)
            2) City editor (improvements, population, food/shield status)
            3) Diplomacy (reputation, attitude, treaties, etc)

            It sounds like you have (1), but I haven't heard anything regarding (2) or (3). In any case, thanks for doing this - good luck!
            -mathphysto
            Let your mind preach for your heart to follow, and let your soul gaze upon the heavens without fear. You exist, but you do not yet live. Give birth to your god, and give birth to your Self.

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            • #21
              I'll wait for the official one before making any.
              "People demand freedom of speech to make up for the freedom of thought which they avoid."
              - Soren Aabye Kierkegaard (1813-1855)

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              • #22
                Would it be possible to add:

                1) Tribe specific builidngs?
                2) Government specific units (i.e. Stormtrooper for Facist govs or Fanatics for Fundamentalist govs)?
                3) Civ-specific advances that can't be researched by other civs (sorry if this one has been covered elsewhere before)?

                These three items would be particularly useful, if they are feasible to add to your editor.
                No comment.

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                • #23
                  Sorry I've been away for a short while, medical reasons and in and out of hospital, but I'm back now and work will continue on the editor, just waiting for some help in loading in the FLC animation files.

                  As for the previous post, all I'll say is that if you can't do it in the Civ3 editor then it's not possible at all. One feature I want is for units to require certain buildings to be build, ie Tanks require a Tank Factory.

                  Any one know if Gramphos has gone away for his week holiday yet???

                  Cheers.
                  James.

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                  • #24
                    Originally posted by jimmyh
                    Any one know if Gramphos has gone away for his week holiday yet???
                    I'm gone...

                    ...and back
                    Creator of the Civ3MultiTool

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                    • #25
                      Are you still open to suggestions jimmyh? If so I (and some others I think) would dearly love to see, if not necessarily edit, what AI civs think of each other. That would be game enhancing in my opinion. If you knew Liz hated Joan's guts, but Xerxes was dying to get into Joan's knickers, there might be an opportunity for some back of the Palace manoeuvres.
                      It was easy to find the bytes in Civ1. Each civ had eight bytes near the top of the save game file defining its relations with each other civ. Put a high aggression value in the right place and you could hear the nukes going off screen. Civ3 will no doubt be more complex but I wondered if you had found the spot.

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                      • #26
                        I wonder if it wouldn't be easier to give civ2 all the culture options from civ3 - than to give civ3 an editor which is half as good as the one implemented in civ2.

                        good luck anyway!

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