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Custom units part II

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  • Custom units part II

    In case you're wondering what happened to "Custom units part 1", there never was one, it was called "Idea: units as in smac" or something like that, i lost that thread...

    So this is a follow up on that.
    Maybe first the basic idea of this mod...
    You ready?, here it all comes in one sentence:
    I liked the idea of making custom units like you could in SMAC so much, that i decided to make a mod that would allow you do this in civ3, in the game.

    Now i have to tell you it won't be anything like in smac since that just isn't possible.

    This mod changes units mostly, and adds a new tech here and there, but not too many.
    First of all, you can forget all the standard units that came with the game, except for UU maybe.

    Now there will be three different kind of units that you can build:
    Platforms
    Components
    "Normal" units


    an explanation of those:
    Platforms:
    These are units with the army flag checked, they can contain 2 or more components, this will be enforced by the use of the flags
    "Can carry tactical missile"
    "Carry foot units only"

    Components:
    These are the units that do the actual fighting, they have no movement, so must be loaded on a Platform to be used.
    To exclude certain components from certain platforms, i will use the flags:
    "Tactical missile"
    "Foot unit"
    "Mounted"

    "Normal" units:
    these are units that can't be seperated into 2 parts, like bombard units (bombard ability doesn't work with armies), and maybe also white units (no nationality).

    Here's a preview for the Ancient era, components only:
    (too damn lazy too make a nice html-table, so i just copied it from excel)
    the "cost" column is just for comparison, too see which components are more expensive than others.
    The new advance wood working will probably come before bronze working
    Code:
    		Components			
    	Name			Attack	Defense	Cost 	Advance
    Ancient era	
    	Stick			1	1	1	none
    	Spear			2	1	2	Wood Working
    	Wooden Shield		0	2	2	Wood Working
    	Axe			3	1	3	Wood Working
    	Bow			4	0	4	Adv. Wood Working
    	Adv. Bow (Babylon)	4	1	4	Adv. Wood Working
    	Bronze Shield		0	3	3	Bronze Working
    	Bronze Armor		0	3	4	Adv. Bronze Working
    	Sword			4	2	5	Iron Working
    	Iron Armor		0	4	5	Iron Working
    	Adv. Sword		5	2	5	Adv. Iron Working
    	Samurai Sword (Japan)	7	2	5	Adv. Iron Working
    	Immortals Sword (Persia)6	3	5	Adv. Iron Working
    14-3-2002 edit:
    Ancient era platforms:
    Code:
    		Platforms				
    	Name	Movement	Space	Cost	Advance			Type
    Ancient era	
    	Peasant	1		1	1	none			Infantry
    	Warrior	1		2	2	Warrior Code		Infantry
    	Horse	2		2	4	Horseback Riding	Horse
    Last edited by Lemmy; March 14, 2002, 13:07.
    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
    Play Bumps! No, wait, play Slings!

  • #2
    good

    good. I like it.
    Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
    religiones mohosas hasta el alma...

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    • #3
      I was toying with this idea in my head, trying to figure out a Master of Magic mod with heros as army units. Nice work, I'll be interested to see how it works.
      Pentagenesis for Civ III
      Pentagenesis for Civ IV in progress
      Pentagenesis Gallery

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      • #4
        New info on the platforms (see the first post), i was thinking about making platforms cost one pop. point to make them more important.

        If anyone wants to help with the components or platforms or anything, yes please, i'm having a little trouble with the modern components for tanks and infantry.

        The graphics will also have to be made eventually...and not by me.
        <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
        Play Bumps! No, wait, play Slings!

        Comment


        • #5
          a little update on platforms and weapons once Gunpowder is discovered.

          There are two periods, here, one before gunpowder, and one after gunpowder, here's what seperates them besides the advance.

          Before gunpowder all platforms could carry two components, mostly because you could make a clear distinction between weapons, and armor.
          After gunpowder, the weapon, the musket, is also the defense, so i decided to give a.g. units only one cargo space.

          So what makes a.g. platforms better than b.g. platforms?
          a.g. platforms can carry guns, b.g. platforms can't, and a.g platforms are probably faster too.
          Now not everyone my be able too make guns because of a lack of saltpeter, so the b.g. units/platform/components will not become obsolete immediately, but they are less effective, the guns will probably be at least twice as strong as b.g. weapons and armor
          <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
          Play Bumps! No, wait, play Slings!

          Comment


          • #6
            It wouldn't work, army units can't be built except in a city with a small wonder with the "can build army units" in it.

            Comment


            • #7
              i know that, it will still work, but you can only build platforms in one city, think of it as a central training center.

              The military academy will no longer need a victorious army and can be built once a certain advance is discovered, or maybe just from the start, it will be cheaper than it is now, but it will still take you a while to built it, i'm thinking twice as long as barracks.


              remember, this is part 2, it wouldn't be here if i didn't believe it could work
              <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
              Play Bumps! No, wait, play Slings!

              Comment


              • #8
                yet another update, about the middle ages this time.

                Code:
                [b]Components[/b]
                	Name		Attack	Defense	Cost	Advance			Platform Type	Flags
                Middle Ages							
                	Pike		4	3	6	Feudalism		Infantry/Horse	Foot soldier
                	Longbow		8	0	5	Invention		Infantry/Horse	Foot soldier
                	Chainmail Armor	0	6	5	Chivalry		Infantry/Horse	Foot soldier
                	Platemail Armor	0	8	6	Adv. Armormaking	Infantry/Horse	Foot soldier
                	Musket		12	12	8	Gunpowder		Gunman 		Foot soldier/Tactical missile
                	Adv. Musket	14	12	8	Adv. Musketmaking	Gunman		Foot soldier/Tactical missile
                	French Musket	16	14	8	Adv. Musketmaking	Gunman		Foot soldier/Tactical missile
                	Explosives	20	0	7	Chemistry		Infantry/Horse	Foot soldier
                
                [b]Platforms[/b]
                	Name		Movement	Space	Cost/Pop	Advance		Type	Flags
                Middle Ages							
                	Trained Horse	3		2	6/1		Chivalry	Horse	Foot units only
                	Musketeer	2		1	3/1		Gunpowder	Gunman	Foot units/Tactical missiles
                <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                Play Bumps! No, wait, play Slings!

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