This is my mod that I have finally gotten around to putting up here. I'm just not creative enough to find a name, and "no-name mod" was already taken.
V1.0
What's new:
Attack and defense values are multiplied by era.
Ancient- x1
Warriors, Spearmen, Swordsmen, Chariots, Horsemen, Archers
Mideval- x2
Pikemen*, Musketmen, Knights, Longbowmen
Imperial- x2.5
Riflemen, Cavalry
Industrial- x3
Infantry, Tanks
Modern- x4
Modern Armor, Mech Infantry
New+changed units:
-Marines are now a second American UU. They can paradrop and make amphibious landings.
-Assault Troops are the replacement for the old Marine unit. They are available with Industrialization, and are moderatly more powerful then Riflemen, and cost more.
-Light Infantry replace the paratrooper. Moderatly more powerful then Infantry, cost more.
-Explorers have a defense of 1.
Ships:
-Ships have longer ranges, up to 10 on the Destroyer and AEGIS cruiser.
-Ships are more powerful, at combat and bombarding.
-Nuclear Submarines and AEGIS cruisers can carry cruise missiles and tactical nukes.
-Transports require Amphibious warfare.
-Ironclad warships are now slower then frigates.
-The English Man-O-War is now somewhat useful.
I left air units alone for now. I will make changes in that area soon.
EDIT:Forgot to add the following changes:
-Artillery, Tanks, Modern Armor, Mech Infantry, and Radar Artillery are all wheeled.
-All UUs have been changed in values corresponding to the units they replace.
-New government, Fascism. Draft rate 25, Military Police limit 25, rampant corruption, no war weariness, military support 2 gold, 5/10/15 free units per town/city/metro.
-Hit points:
Conscript-5
Regular-6
Veteran-7
Elite-9
Please post your comments about this, does it work/not work, is it unbalanced, too easy, too hard, etc...
Steele
V1.0
What's new:
Attack and defense values are multiplied by era.
Ancient- x1
Warriors, Spearmen, Swordsmen, Chariots, Horsemen, Archers
Mideval- x2
Pikemen*, Musketmen, Knights, Longbowmen
Imperial- x2.5
Riflemen, Cavalry
Industrial- x3
Infantry, Tanks
Modern- x4
Modern Armor, Mech Infantry
New+changed units:
-Marines are now a second American UU. They can paradrop and make amphibious landings.
-Assault Troops are the replacement for the old Marine unit. They are available with Industrialization, and are moderatly more powerful then Riflemen, and cost more.
-Light Infantry replace the paratrooper. Moderatly more powerful then Infantry, cost more.
-Explorers have a defense of 1.
Ships:
-Ships have longer ranges, up to 10 on the Destroyer and AEGIS cruiser.
-Ships are more powerful, at combat and bombarding.
-Nuclear Submarines and AEGIS cruisers can carry cruise missiles and tactical nukes.
-Transports require Amphibious warfare.
-Ironclad warships are now slower then frigates.
-The English Man-O-War is now somewhat useful.
I left air units alone for now. I will make changes in that area soon.
EDIT:Forgot to add the following changes:
-Artillery, Tanks, Modern Armor, Mech Infantry, and Radar Artillery are all wheeled.
-All UUs have been changed in values corresponding to the units they replace.
-New government, Fascism. Draft rate 25, Military Police limit 25, rampant corruption, no war weariness, military support 2 gold, 5/10/15 free units per town/city/metro.
-Hit points:
Conscript-5
Regular-6
Veteran-7
Elite-9
Please post your comments about this, does it work/not work, is it unbalanced, too easy, too hard, etc...
Steele
Comment