Announcement

Collapse
No announcement yet.

Preview of Pikeman Mod

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Preview of Pikeman Mod

    I'd like some feedback on the preview of this graphic mod. I'll probably change from the 2nd row halberdier to a crossbowman (courtesy of Dark Sheer) or a maceman (possibly) depending on the direction (just for some variety).
    Attached Files
    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
    If any man be thirsty, let him come unto me and drink. Vampire 7:37
    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

  • #2
    Looks good to me.

    Nice work.
    Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
    I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

    Comment


    • #3
      Thanks.

      I wanted to comment that I'll be using this for a Swiss (or German) UU. Swiss Pikeman dominated the european battlefields for 200 years and were strongly offensive units capable of attacking armies ten times their number and winning. Their military dominance ended with the effective use of cannon.
      We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
      If any man be thirsty, let him come unto me and drink. Vampire 7:37
      Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

      Comment


      • #4
        Re: Preview of Pikeman Mod

        Originally posted by SpencerH
        I'd like some feedback on the preview of this graphic mod. I'll probably change from the 2nd row halberdier to a crossbowman (courtesy of Dark Sheer) or a maceman (possibly) depending on the direction (just for some variety).
        It looks nice, would look even nicer if the top and bottom pikemen weren't doing the exact same simultaneous movement, but I'm probably just talking about doing something which I know nothing about...

        Comment


        • #5
          Thanks for the comment. Its exactly what I'm asking for. I'd rather have suggestions for changes now with only one direction done than with the whole unit completed. I think you're right about the simultaneous motions. It was why I offset the timing of the halberdier.
          We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
          If any man be thirsty, let him come unto me and drink. Vampire 7:37
          Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

          Comment


          • #6
            I think the shadow of the halberdier is as if the sun comes in another direction then for the others.
            Creator of the Civ3MultiTool

            Comment


            • #7
              The shadow is strange. After looking at it so ling I wasnt sure if I was seeing things. The funny part is, it must be like that in the original.
              We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
              If any man be thirsty, let him come unto me and drink. Vampire 7:37
              Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

              Comment


              • #8
                You can see the same shadow movements in the other parts of the flc. Its the halberdier moving his weapon left to right as well as up and down. The pikemen have less of that motion so their shadows are different from his.

                I've looked at this again, and I think its an error in the original shadows that you dont notice with a single figure. Anyway I've modified the halberdiers shadow appropriately.
                Last edited by SpencerH; March 12, 2002, 09:48.
                We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                If any man be thirsty, let him come unto me and drink. Vampire 7:37
                Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                Comment


                • #9
                  While I usually go for alot of varieties in most of my new unit animations, I thought it would be kind of strange if a group of pikeman does not attack in unity.

                  An effective group of military unit work in great order and not chaos.
                  If the animation is not there, lets create it!! :D

                  Comment


                  • #10
                    Dark Sheer, thanks for the comments.

                    I agree, its kind of the whole point of pikemen and formations that I'm trying to convey with the graphic. I'll offset one of the pikemen by one frame in some of the directions just for a little variety. The 2nd row unit will remain different since these represent the mobile troops that moved between the pikemen to assault the "fixed" enemy formations. I plan to include your crossbowman graphic if thats Ok with you.
                    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                    If any man be thirsty, let him come unto me and drink. Vampire 7:37
                    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                    Comment


                    • #11
                      Gramphos... You`re in all.
                      Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
                      religiones mohosas hasta el alma...

                      Comment


                      • #12
                        Originally posted by SpencerH
                        Dark Sheer, thanks for the comments.

                        I agree, its kind of the whole point of pikemen and formations that I'm trying to convey with the graphic. I'll offset one of the pikemen by one frame in some of the directions just for a little variety. The 2nd row unit will remain different since these represent the mobile troops that moved between the pikemen to assault the "fixed" enemy formations. I plan to include your crossbowman graphic if thats Ok with you.
                        I never have any problem with people using my unit animations. Feel free to do so.
                        If the animation is not there, lets create it!! :D

                        Comment


                        • #13
                          If you include all three men, won't they look funny next to other units? I would think they would look like midgets, or be hard to see.

                          Also, Sheer, if you see this, I dl'd your Crossbowman a few weeks back, and a couple of the flcs are messed up. Their background is solid when it should be transparent, and vice versa. It would also be better if you could alter its resting pose to something more different from the Pikeman.

                          Comment


                          • #14
                            If you include all three men, won't they look funny next to other units? I would think they would look like midgets, or be hard to see.


                            No they dont look like midgets. It would be fun to use them as dwarves if they did. Each man in the group is exactly the same size as the original Pikeman. As a matter of fact, I just used it in a game as the flc for a colourless mercenary unit in a heavily mod-ed game I'm trying. It looked quite good! So I'll try to speed up the work.
                            We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                            If any man be thirsty, let him come unto me and drink. Vampire 7:37
                            Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                            Comment


                            • #15
                              Originally posted by WesW
                              If you include all three men, won't they look funny next to other units? I would think they would look like midgets, or be hard to see.

                              Also, Sheer, if you see this, I dl'd your Crossbowman a few weeks back, and a couple of the flcs are messed up. Their background is solid when it should be transparent, and vice versa. It would also be better if you could alter its resting pose to something more different from the Pikeman.
                              Yup, the original crossbowman flc got a little mess up on the transparency (hey, it was the second flc made by me back then ). You can get the corrected version towards the end of the thread on Civfanatics.

                              No matter, I can actually paste it here.
                              Attached Files
                              If the animation is not there, lets create it!! :D

                              Comment

                              Working...
                              X