I've checked these threads but I still haven't found what I'm looking for.
Any help on what these buttons do, or how to use them, would be great! any help on what some of these things mean would be great too. Thanks in advance!
1. In the Improvements/Wonders Editor, what does button "Replaces All Impr. with this flag checked" mean? How do I use it?
2. If I have an improvement that makes 2 people happy AND 2 people unhappy, does that just cancel out - or does it polarize the population?
(e.g. i'm trying to make some controversial improvements that would make some happy and some unhappy -> my Palace Court is one example, it makes 5 happy "aristocrats" in city, 1 unhappy everywhere else, so is that like only 4 happy in the city?)
3. Increases Luxury Trade does what? (not the +50% flag, the other one.)
4. What does "allows air trade" do?
5. What are reasonable values to use for bombard strength, defense strength? (Looking to make a "Castle" improvement that only Feudal Govt can make)
6. If we make multiple improvements that give the 50% bonus to tax, is that cumulative (so 150%+50% is 200%, or is it 150%*150% = 225%?)
7. Same as question 6, except for production. Does the NPP's 4 production add to a Factory's 2 prod to give 6 prod? Or is it 100% on 150%, to give 300%?)
8. What does Continental Mood Effect mean?
9. do multiple bldgs with "reduce corruption/war weariness" add up to reduce the amounts even further, or is there a cap?
10. In the GOVERNMENT screen, what does "Rate Cap" mean? (it's right beside the Worker Rate field)
11. In the GENERAL SETTINGS screen, what does Lvl. Multiplier do? And what does Border Factor do?
12. Is there any way to change the amount of culture needed to win? (I am adding culture bldgs like museum, gallery, concert hall, so I don't want to make it too easy to win culturally.)
13. Is there any way to make a citizen into a "shield producer" instead of a taxman, scientist, or entertainer? If so, can we make it government specific too?
14. How do we change the icon for the bldgs? There is no option field like there is for units.
15. Is there any way to make a "land transport"? (not an army). My plan is to disable RR's, and then make a "train" that will carry land units and travel at 7MP, along roads that's 21x. Is this possible?
Note: the mod I'm trying to make doesn't have much changes to units. mostly improvements and governments. i guess I'll need to figure out techs later but I'm not worrying about those now.
thank again! I know I asked a lot!
Any help on what these buttons do, or how to use them, would be great! any help on what some of these things mean would be great too. Thanks in advance!
1. In the Improvements/Wonders Editor, what does button "Replaces All Impr. with this flag checked" mean? How do I use it?
2. If I have an improvement that makes 2 people happy AND 2 people unhappy, does that just cancel out - or does it polarize the population?
(e.g. i'm trying to make some controversial improvements that would make some happy and some unhappy -> my Palace Court is one example, it makes 5 happy "aristocrats" in city, 1 unhappy everywhere else, so is that like only 4 happy in the city?)
3. Increases Luxury Trade does what? (not the +50% flag, the other one.)
4. What does "allows air trade" do?
5. What are reasonable values to use for bombard strength, defense strength? (Looking to make a "Castle" improvement that only Feudal Govt can make)
6. If we make multiple improvements that give the 50% bonus to tax, is that cumulative (so 150%+50% is 200%, or is it 150%*150% = 225%?)
7. Same as question 6, except for production. Does the NPP's 4 production add to a Factory's 2 prod to give 6 prod? Or is it 100% on 150%, to give 300%?)
8. What does Continental Mood Effect mean?
9. do multiple bldgs with "reduce corruption/war weariness" add up to reduce the amounts even further, or is there a cap?
10. In the GOVERNMENT screen, what does "Rate Cap" mean? (it's right beside the Worker Rate field)
11. In the GENERAL SETTINGS screen, what does Lvl. Multiplier do? And what does Border Factor do?
12. Is there any way to change the amount of culture needed to win? (I am adding culture bldgs like museum, gallery, concert hall, so I don't want to make it too easy to win culturally.)
13. Is there any way to make a citizen into a "shield producer" instead of a taxman, scientist, or entertainer? If so, can we make it government specific too?
14. How do we change the icon for the bldgs? There is no option field like there is for units.
15. Is there any way to make a "land transport"? (not an army). My plan is to disable RR's, and then make a "train" that will carry land units and travel at 7MP, along roads that's 21x. Is this possible?
Note: the mod I'm trying to make doesn't have much changes to units. mostly improvements and governments. i guess I'll need to figure out techs later but I'm not worrying about those now.
thank again! I know I asked a lot!
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