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  • Gov Specific Limitations

    Well I finally had the chance to try out these new changes to the government specific buildings in the last patch, and it's not working quite right. The buildings themselves disappear from my city list, however if the improvement is a wonder, the effects still remain. For instance, I made a gov specific small wonder for Republic called Senate that reduces corruption and allows me to build Armies without a leader. Well the building is gone, but it still reduces corruption, and I can still create an army.

    Also, I made the Sistine Chapel Republic specific and though the building itself no longer appears, it is still increasing the effect of my Cathedrals. Another example, I've made gov specific versions of Sun Tzu. The building's gone, but the barracks still remain in all my cities. I kind of like that one actually. My main rivals the Japanese have just finished the Democracy version so it should mean that they will upgrade their units more often.

    Another thing I noticed is that the preferred governments setting of the civs doesn't seem to work at all. I have both the Japanese and the Babylonians who are supposed to prefer Monarchy, yet they've both since gone on to become Republics and Democracies. It's starting to look like there's no point in adding new governments, since they will always go for Democracy anyway, switching to Communism if there's a war weariness problem. So much for variety!

  • #2
    Re: Gov Specific Limitations

    Originally posted by Willem
    Well I finally had the chance to try out these new changes to the government specific buildings in the last patch, and it's not working quite right. The buildings themselves disappear from my city list, however if the improvement is a wonder, the effects still remain.
    Do the effects of 'normal' buildings vanish?
    "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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    • #3
      Thats a pity. One of the definite lows with CIV3 is the lack of differences between the governments. I now rush to republic and stay there. Why bother with monarchy before, and why switch aferwards? Gov specific improvements, wonders, etc would help. I'm thinking of bringing theocracy back, perhaps with the discovery of monotheism, loosely based on the virtual theocracies of medieval Italy. If they were to have a cultural advantage but slower science it might be interesting. This might also fit in nicely with a change in the tech tree to allow more focused linear research.
      We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
      If any man be thirsty, let him come unto me and drink. Vampire 7:37
      Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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      • #4
        Re: Re: Gov Specific Limitations

        Originally posted by lockstep


        Do the effects of 'normal' buildings vanish?
        Yes it looks that way, although I haven't tested it all that thoroughly.

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        • #5
          Do they retorn once you go back to the government, or do you have to rebuild them (I hope they return)
          Creator of the Civ3MultiTool

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          • #6
            I don't know, I haven't checked that out yet. I suspect they return since they're still there, you just can't see them. The fact that I can still see the wonder effect they're producing tells me they still exist. Maybe I should just try to go back to Republic and see, my current game's screwed anyway. Yet another error in the bic file! Damn that thing is tempermental!

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            • #7
              Originally posted by Gramphos
              Do they retorn once you go back to the government, or do you have to rebuild them (I hope they return)
              I just did a check and yes they do return. So if you do switch back to a previous gov, they'll still be there waiting for you.

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              • #8
                Originally posted by SpencerH
                Thats a pity. One of the definite lows with CIV3 is the lack of differences between the governments. I now rush to republic and stay there. Why bother with monarchy before, and why switch aferwards? Gov specific improvements, wonders, etc would help. I'm thinking of bringing theocracy back, perhaps with the discovery of monotheism, loosely based on the virtual theocracies of medieval Italy. If they were to have a cultural advantage but slower science it might be interesting. This might also fit in nicely with a change in the tech tree to allow more focused linear research.
                Well it will still work out, you just have to keep in mind the lingering wonder effects and work around it. I'm actually starting to like how it operates, even though it's turning out to be a bit more work than I expected. For instance, in my example of a gov specific Sun Tzu version, if I had made the barracks gov specific as well, I would have ended up with what I orignally intended. Same thing with the Cathedral effects. It's just a question of coming up with a work around, and making a few adjustments here and there. I'm discovering that there's actually some advantages to having the lingering wonder effects.

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