One of the major issues with Civ 3 is the bottleneck effect of the different ages. In Civ 2 one could target certain key techs and race towards them bypassing other techs. This is not quite the case in Civ 3. I have been looking at the first three tech charts and would like to offer the following question to the Civ 3 community.
Is it possible to redesign the first three tech trees to allow for a Civ 2 style of research?
I am thinking that there would only be one required tech for the ancient, middle and industrial ages with several dead-end lines that would contain valuable items. The result of this should have the following effects:
1. Make the Great library very valuable if using the “beeline” research strategy.
2. Make tech trading even more important. Especially for the important dead-end techs.
3. Make resources linked to dead-end techs very valuable.
I would like to get input from the rest of the Civ 3 modders and see if this is a viable mod option. If it were, I would like to look at doing this and would appreciate any help offered.
-Hrnac
Is it possible to redesign the first three tech trees to allow for a Civ 2 style of research?
I am thinking that there would only be one required tech for the ancient, middle and industrial ages with several dead-end lines that would contain valuable items. The result of this should have the following effects:
1. Make the Great library very valuable if using the “beeline” research strategy.
2. Make tech trading even more important. Especially for the important dead-end techs.
3. Make resources linked to dead-end techs very valuable.
I would like to get input from the rest of the Civ 3 modders and see if this is a viable mod option. If it were, I would like to look at doing this and would appreciate any help offered.
-Hrnac
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